Inheritance: UnityEngine.ScriptableObject
 void OnEnable()
 {
     hideFlags  = HideFlags.HideAndDontSave;
     m_Instance = this;
 }
 private void OnEnable()
 {
   this.hideFlags = HideFlags.HideAndDontSave;
   WindowFocusState.m_Instance = this;
 }
Beispiel #3
0
 private void OnEnable()
 {
     this.hideFlags = HideFlags.HideAndDontSave;
     WindowFocusState.m_Instance = this;
 }
 private void OnEnable()
 {
     base.hideFlags = HideFlags.HideAndDontSave;
     m_Instance     = this;
 }
 private void OnEnable()
 {
     base.hideFlags = HideFlags.HideAndDontSave;
     m_Instance = this;
 }