private GetTreePlacementSize ( |
||
terrainData | ||
prototypeIndex | int | |
spacing | float | |
treeCount | float | |
Résultat | float |
private float GetTreePlacementSize(TerrainData terrainData, float treeCount) { return(TerrainInspectorUtil.GetTreePlacementSize(terrainData, TreePainter.selectedTree, TreePainter.spacing, treeCount)); }