static private MaterialsUseInstancingShader ( UnityEditor.SerializedProperty materialsArray ) : bool | ||
materialsArray | UnityEditor.SerializedProperty | |
Résultat | bool |
static private MaterialsUseInstancingShader ( UnityEditor.SerializedProperty materialsArray ) : bool | ||
materialsArray | UnityEditor.SerializedProperty | |
Résultat | bool |