ApplyProperties() public méthode

public ApplyProperties ( ) : void
Résultat void
 public void PlayOnAwakeChanged(bool newPlayOnAwake)
 {
     ParticleSystemUI[] emitters = this.m_Emitters;
     for (int i = 0; i < emitters.Length; i++)
     {
         ParticleSystemUI particleSystemUI = emitters[i];
         InitialModuleUI  initialModuleUI  = particleSystemUI.m_Modules[0] as InitialModuleUI;
         initialModuleUI.m_PlayOnAwake.boolValue = newPlayOnAwake;
         particleSystemUI.ApplyProperties();
     }
 }