public static void RunMonoProcess(Process process, string name, string resultingFile)
 {
   MonoProcessRunner monoProcessRunner = new MonoProcessRunner();
   bool flag = monoProcessRunner.Run(process);
   if (process.ExitCode != 0 || !File.Exists(resultingFile))
   {
     string message = "Failed " + name + ": " + MonoProcessUtility.ProcessToString(process) + " result file exists: " + (object) File.Exists(resultingFile) + ". Timed out: " + (object) !flag + "\n\n" + "stdout:\n" + (object) monoProcessRunner.Output + "\n" + "stderr:\n" + (object) monoProcessRunner.Error + "\n";
     Console.WriteLine(message);
     throw new UnityException(message);
   }
 }
 public static void RunMonoProcess(Process process, string name, string resultingFile)
 {
     MonoProcessRunner runner = new MonoProcessRunner();
     bool flag = runner.Run(process);
     if ((process.ExitCode != 0) || !File.Exists(resultingFile))
     {
         string str2 = string.Concat(new object[] { "Failed ", name, ": ", ProcessToString(process), " result file exists: ", File.Exists(resultingFile), ". Timed out: ", !flag }) + "\n\n";
         object[] objArray2 = new object[] { str2, "stdout:\n", runner.Output, "\n" };
         str2 = string.Concat(objArray2);
         object[] objArray3 = new object[] { str2, "stderr:\n", runner.Error, "\n" };
         string str = string.Concat(objArray3);
         Console.WriteLine(str);
         throw new UnityException(str);
     }
 }
		public static void RunMonoProcess(Process process, string name, string resultingFile)
		{
			MonoProcessRunner monoProcessRunner = new MonoProcessRunner();
			bool flag = monoProcessRunner.Run(process);
			if (process.ExitCode != 0 || !File.Exists(resultingFile))
			{
				string text = string.Concat(new object[]
				{
					"Failed ",
					name,
					": ",
					MonoProcessUtility.ProcessToString(process),
					" result file exists: ",
					File.Exists(resultingFile),
					". Timed out: ",
					!flag
				});
				text += "\n\n";
				string text2 = text;
				text = string.Concat(new object[]
				{
					text2,
					"stdout:\n",
					monoProcessRunner.Output,
					"\n"
				});
				text2 = text;
				text = string.Concat(new object[]
				{
					text2,
					"stderr:\n",
					monoProcessRunner.Error,
					"\n"
				});
				Console.WriteLine(text);
				throw new UnityException(text);
			}
		}