public static void RunMonoProcess(Process process, string name, string resultingFile)
 {
   MonoProcessRunner monoProcessRunner = new MonoProcessRunner();
   bool flag = monoProcessRunner.Run(process);
   if (process.ExitCode != 0 || !File.Exists(resultingFile))
   {
     string message = "Failed " + name + ": " + MonoProcessUtility.ProcessToString(process) + " result file exists: " + (object) File.Exists(resultingFile) + ". Timed out: " + (object) !flag + "\n\n" + "stdout:\n" + (object) monoProcessRunner.Output + "\n" + "stderr:\n" + (object) monoProcessRunner.Error + "\n";
     Console.WriteLine(message);
     throw new UnityException(message);
   }
 }
示例#2
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        public static void RunMonoProcess(Process process, string name, string resultingFile)
        {
            MonoProcessRunner monoProcessRunner = new MonoProcessRunner();
            bool flag = monoProcessRunner.Run(process);

            if (process.ExitCode != 0 || !File.Exists(resultingFile))
            {
                string message = "Failed " + name + ": " + MonoProcessUtility.ProcessToString(process) + " result file exists: " + (object)File.Exists(resultingFile) + ". Timed out: " + (object)!flag + "\n\n" + "stdout:\n" + (object)monoProcessRunner.Output + "\n" + "stderr:\n" + (object)monoProcessRunner.Error + "\n";
                Console.WriteLine(message);
                throw new UnityException(message);
            }
        }
示例#3
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 public static void RunMonoProcess(Process process, string name, string resultingFile)
 {
     MonoProcessRunner runner = new MonoProcessRunner();
     bool flag = runner.Run(process);
     if ((process.ExitCode != 0) || !File.Exists(resultingFile))
     {
         string str2 = string.Concat(new object[] { "Failed ", name, ": ", ProcessToString(process), " result file exists: ", File.Exists(resultingFile), ". Timed out: ", !flag }) + "\n\n";
         object[] objArray2 = new object[] { str2, "stdout:\n", runner.Output, "\n" };
         str2 = string.Concat(objArray2);
         object[] objArray3 = new object[] { str2, "stderr:\n", runner.Error, "\n" };
         string str = string.Concat(objArray3);
         Console.WriteLine(str);
         throw new UnityException(str);
     }
 }
示例#4
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        public static void RunMonoProcess(Process process, string name, string resultingFile)
        {
            MonoProcessRunner runner = new MonoProcessRunner();
            bool exitOK = runner.Run(process);

            if (process.ExitCode != 0 || !File.Exists(resultingFile))
            {
                string detailedMessage = "Failed " + name + ": " + ProcessToString(process) + " result file exists: " + File.Exists(resultingFile) + ". Timed out: " + !exitOK;
                detailedMessage += "\n\n";
                detailedMessage += "stdout:\n" + runner.Output + "\n";
                detailedMessage += "stderr:\n" + runner.Error + "\n";
                System.Console.WriteLine(detailedMessage);
                throw new UnityException(detailedMessage);
                /// ;; TODO add micromscorlib warning
            }
        }
示例#5
0
        public static void RunMonoProcess(Process process, string name, string resultingFile)
        {
            MonoProcessRunner runner = new MonoProcessRunner();
            bool flag = runner.Run(process);

            if ((process.ExitCode != 0) || !File.Exists(resultingFile))
            {
                string   str2      = string.Concat(new object[] { "Failed ", name, ": ", ProcessToString(process), " result file exists: ", File.Exists(resultingFile), ". Timed out: ", !flag }) + "\n\n";
                object[] objArray2 = new object[] { str2, "stdout:\n", runner.Output, "\n" };
                str2 = string.Concat(objArray2);
                object[] objArray3 = new object[] { str2, "stderr:\n", runner.Error, "\n" };
                string   str       = string.Concat(objArray3);
                Console.WriteLine(str);
                throw new UnityException(str);
            }
        }
        public static void RunMonoProcess(Process process, string name, string resultingFile)
        {
            MonoProcessRunner monoProcessRunner = new MonoProcessRunner();
            bool flag = monoProcessRunner.Run(process);

            if (process.ExitCode != 0 || !File.Exists(resultingFile))
            {
                string text = string.Concat(new object[]
                {
                    "Failed ",
                    name,
                    ": ",
                    MonoProcessUtility.ProcessToString(process),
                    " result file exists: ",
                    File.Exists(resultingFile),
                    ". Timed out: ",
                    !flag
                });
                text += "\n\n";
                string text2 = text;
                text = string.Concat(new object[]
                {
                    text2,
                    "stdout:\n",
                    monoProcessRunner.Output,
                    "\n"
                });
                text2 = text;
                text  = string.Concat(new object[]
                {
                    text2,
                    "stderr:\n",
                    monoProcessRunner.Error,
                    "\n"
                });
                Console.WriteLine(text);
                throw new UnityException(text);
            }
        }
		public static void RunMonoProcess(Process process, string name, string resultingFile)
		{
			MonoProcessRunner monoProcessRunner = new MonoProcessRunner();
			bool flag = monoProcessRunner.Run(process);
			if (process.ExitCode != 0 || !File.Exists(resultingFile))
			{
				string text = string.Concat(new object[]
				{
					"Failed ",
					name,
					": ",
					MonoProcessUtility.ProcessToString(process),
					" result file exists: ",
					File.Exists(resultingFile),
					". Timed out: ",
					!flag
				});
				text += "\n\n";
				string text2 = text;
				text = string.Concat(new object[]
				{
					text2,
					"stdout:\n",
					monoProcessRunner.Output,
					"\n"
				});
				text2 = text;
				text = string.Concat(new object[]
				{
					text2,
					"stderr:\n",
					monoProcessRunner.Error,
					"\n"
				});
				Console.WriteLine(text);
				throw new UnityException(text);
			}
		}