public static void DirectURLConnect(string url) { ConsoleWindow.ShowConsoleWindow(true); AttachProfilerUI.ms_NotificationMessage = new GUIContent("Connecting to player...(this can take a while)"); ProfilerDriver.DirectURLConnect(url); AttachProfilerUI.ms_NotificationMessage = null; }
public static void DirectIPConnect(string ip) { ConsoleWindow.ShowConsoleWindow(true); AttachProfilerUI.ms_NotificationMessage = EditorGUIUtility.TrTextContent("Connecting to player...(this can take a while)", null, null); ProfilerDriver.DirectIPConnect(ip); AttachProfilerUI.ms_NotificationMessage = null; }
public static void DirectURLConnect(string url) { // Profiler.DirectURLConnect is a blocking call, so a notification message and the console are used to show progress ConsoleWindow.ShowConsoleWindow(true); ms_NotificationMessage = EditorGUIUtility.TrTextContent("Connecting to player...(this can take a while)"); ProfilerDriver.DirectURLConnect(url); ms_NotificationMessage = null; }
private static void ShowConsoleRow(int row) { ConsoleWindow.ShowConsoleWindow(false); if (ConsoleWindow.ms_ConsoleWindow) { ConsoleWindow.ms_ConsoleWindow.m_ListView.row = row; ConsoleWindow.ms_ConsoleWindow.m_ListView.selectionChanged = true; ConsoleWindow.ms_ConsoleWindow.Repaint(); } }
private static void ShowConsoleRow(int row) { ConsoleWindow.ShowConsoleWindow(false); if (!(bool)((UnityEngine.Object)ConsoleWindow.ms_ConsoleWindow)) { return; } ConsoleWindow.ms_ConsoleWindow.m_ListView.row = row; ConsoleWindow.ms_ConsoleWindow.m_ListView.selectionChanged = true; ConsoleWindow.ms_ConsoleWindow.Repaint(); }
private static void ShowConsoleWindowImmediate() { ConsoleWindow.ShowConsoleWindow(true); }