Exemple #1
0
        /// <inheritdoc/>
        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                m_InputStrategy.ReleaseCamera();
                UnityHelpers.Destroy(m_UICamera);

                if (m_ModifiedResolution)
                {
                    if (GameViewSize.modifiedResolutionCount > 0)
                    {
                        GameViewSize.modifiedResolutionCount--; // don't allow negative if called twice
                    }
                    if (GameViewSize.modifiedResolutionCount == 0)
                    {
                        GameViewSize.RestoreSize();
                    }
                }

                if (m_VFlipper != null)
                {
                    m_VFlipper.Dispose();
                }
            }

            base.Dispose(disposing);
        }
        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                if (m_ModifiedResolution)
                {
                    GameViewSize.modifiedResolutionCount--;
                    if (GameViewSize.modifiedResolutionCount == 0)
                    {
                        GameViewSize.RestoreSize();
                    }
                }
            }

            base.Dispose(disposing);
        }
Exemple #3
0
        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                if (m_ModifiedResolution)
                {
                    if (GameViewSize.modifiedResolutionCount > 0)
                    {
                        GameViewSize.modifiedResolutionCount--; // don't allow negative if called twice
                    }
                    if (GameViewSize.modifiedResolutionCount == 0)
                    {
                        GameViewSize.RestoreSize();
                    }
                }
            }

            base.Dispose(disposing);
        }
Exemple #4
0
        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                ReleaseCamera();
                UnityHelpers.Destroy(m_UICamera);

                if (m_ModifiedResolution)
                {
                    GameViewSize.modifiedResolutionCount--;
                    if (GameViewSize.modifiedResolutionCount == 0)
                    {
                        GameViewSize.RestoreSize();
                    }
                }

                if (m_VFlipper != null)
                {
                    m_VFlipper.Dispose();
                }
            }

            base.Dispose(disposing);
        }