public override void BeginRecording(RecordingSession session) { outputWidth = scSettings.outputWidth; outputHeight = scSettings.outputHeight; int w, h; GameViewSize.GetGameRenderSize(out w, out h); if (w != outputWidth || h != outputHeight) { var size = GameViewSize.SetCustomSize(outputWidth, outputHeight) ?? GameViewSize.AddSize(outputWidth, outputHeight); if (GameViewSize.modifiedResolutionCount == 0) { GameViewSize.BackupCurrentSize(); } else { if (size != GameViewSize.currentSize) { Debug.LogError("Requestion a resultion change while a recorder's input has already requested one! Undefined behaviour."); } } GameViewSize.modifiedResolutionCount++; m_ModifiedResolution = true; GameViewSize.SelectSize(size); } }
protected internal override void BeginRecording(RecordingSession session) { OutputWidth = scSettings.OutputWidth; OutputHeight = scSettings.OutputHeight; int w, h; GameViewSize.GetGameRenderSize(out w, out h); if (w != OutputWidth || h != OutputHeight) { var size = GameViewSize.SetCustomSize(OutputWidth, OutputHeight) ?? GameViewSize.AddSize(OutputWidth, OutputHeight); if (GameViewSize.modifiedResolutionCount == 0) { GameViewSize.BackupCurrentSize(); } else { if (size != GameViewSize.currentSize) { Debug.LogError("Requesting a resolution change while a recorder's input has already requested one! Undefined behaviour."); } } GameViewSize.modifiedResolutionCount++; m_ModifiedResolution = true; GameViewSize.SelectSize(size); } #if !UNITY_2019_1_OR_NEWER // Before 2019.1, we capture synchronously into a Texture2D, so we don't need to create // a RenderTexture that is used for reading asynchronously. return; #else m_CaptureTexture = new RenderTexture(OutputWidth, OutputHeight, 0, RenderTextureFormat.ARGB32) { wrapMode = TextureWrapMode.Repeat }; m_CaptureTexture.Create(); var movieRecorderSettings = session.settings as MovieRecorderSettings; bool needToFlip = scSettings.FlipFinalOutput; if (movieRecorderSettings != null) { bool encoderAlreadyFlips = movieRecorderSettings.encodersRegistered[movieRecorderSettings.encoderSelected].PerformsVerticalFlip; needToFlip &= encoderAlreadyFlips; } if (needToFlip) { m_VFlipper = new TextureFlipper(false); m_VFlipper.Init(m_CaptureTexture); OutputRenderTexture = m_VFlipper.workTexture; } else { OutputRenderTexture = m_CaptureTexture; } #endif }
public override void BeginRecording(RecordingSession session) { switch (scSettings.outputHeight) { case ImageHeight.Window: { int screenWidth; int screenHeight; GameViewSize.GetGameRenderSize(out screenWidth, out screenHeight); outputWidth = screenWidth; outputHeight = screenHeight; if (scSettings.forceEvenSize) { outputWidth = (outputWidth + 1) & ~1; outputHeight = (outputHeight + 1) & ~1; } break; } default: { outputHeight = (int)scSettings.outputHeight; outputWidth = (int)(outputHeight * AspectRatioHelper.GetRealAspect(scSettings.outputAspect)); if (scSettings.forceEvenSize) { outputWidth = (outputWidth + 1) & ~1; outputHeight = (outputHeight + 1) & ~1; } break; } } int w, h; GameViewSize.GetGameRenderSize(out w, out h); if (w != outputWidth || h != outputHeight) { var size = GameViewSize.SetCustomSize(outputWidth, outputHeight) ?? GameViewSize.AddSize(outputWidth, outputHeight); if (GameViewSize.modifiedResolutionCount == 0) { GameViewSize.BackupCurrentSize(); } else { if (size != GameViewSize.currentSize) { Debug.LogError("Requestion a resultion change while a recorder's input has already requested one! Undefined behaviour."); } } GameViewSize.modifiedResolutionCount++; m_ModifiedResolution = true; GameViewSize.SelectSize(size); } }
protected internal override void BeginRecording(RecordingSession session) { OutputWidth = scSettings.OutputWidth; OutputHeight = scSettings.OutputHeight; if (OutputWidth <= 0 || OutputHeight <= 0) { return; // error will be handled by ImageInputSettings.CheckForErrors. Otherwise we get a failure at RenderTexture.GetTemporary() } int w, h; GameViewSize.GetGameRenderSize(out w, out h); if (w != OutputWidth || h != OutputHeight) { var size = GameViewSize.SetCustomSize(OutputWidth, OutputHeight) ?? GameViewSize.AddSize(OutputWidth, OutputHeight); if (GameViewSize.modifiedResolutionCount == 0) { GameViewSize.BackupCurrentSize(); } else { if (size != GameViewSize.currentSize) { Debug.LogError("Requesting a resolution change while a recorder's input has already requested one! Undefined behaviour."); } } GameViewSize.modifiedResolutionCount++; m_ModifiedResolution = true; GameViewSize.SelectSize(size); } // Initialize the temporary texture for forcing opacity m_TempCaptureTextureOpaque = RenderTexture.GetTemporary(OutputWidth, OutputHeight); #if !UNITY_2019_1_OR_NEWER // Before 2019.1, we capture synchronously into a Texture2D, so we don't need to create // a RenderTexture that is used for reading asynchronously. return; #else m_CaptureTexture = new RenderTexture(OutputWidth, OutputHeight, 0, RenderTextureFormat.ARGB32) { wrapMode = TextureWrapMode.Repeat }; m_CaptureTexture.Create(); m_CaptureTexture.name = "GameViewInput_mCaptureTexture"; var movieRecorderSettings = session.settings as MovieRecorderSettings; bool encoderAlreadyFlips = false; if (movieRecorderSettings != null) { encoderAlreadyFlips = movieRecorderSettings.encodersRegistered[movieRecorderSettings.encoderSelected].PerformsVerticalFlip; } NeedToFlipVertically = UnityHelpers.NeedToActuallyFlip(false, this, encoderAlreadyFlips); OutputRenderTexture = m_CaptureTexture; #endif }
public override void BeginRecording(RecordingSession session) { outputWidth = scSettings.outputWidth; outputHeight = scSettings.outputHeight; int w, h; GameViewSize.GetGameRenderSize(out w, out h); if (w != outputWidth || h != outputHeight) { var size = GameViewSize.SetCustomSize(outputWidth, outputHeight) ?? GameViewSize.AddSize(outputWidth, outputHeight); if (GameViewSize.modifiedResolutionCount == 0) { GameViewSize.BackupCurrentSize(); } else { if (size != GameViewSize.currentSize) { Debug.LogError("Requestion a resultion change while a recorder's input has already requested one! Undefined behaviour."); } } GameViewSize.modifiedResolutionCount++; m_ModifiedResolution = true; GameViewSize.SelectSize(size); } #if !UNITY_2019_1_OR_NEWER // Before 2019.1, we capture syncrhonously into a Texture2D, so we don't need to create // a RenderTexture that is used for reading asynchronously. return; #else m_CaptureTexture = new RenderTexture(outputWidth, outputHeight, 0, RenderTextureFormat.ARGB32) { wrapMode = TextureWrapMode.Repeat }; m_CaptureTexture.Create(); if (scSettings.flipFinalOutput) { m_VFlipper = new TextureFlipper(false); m_VFlipper.Init(m_CaptureTexture); outputRT = m_VFlipper.workTexture; } else { outputRT = m_CaptureTexture; } #endif }
public override void BeginRecording(RecordingSession session) { if (cbSettings.flipFinalOutput) { m_VFlipper = new TextureFlipper(); } m_quad = CreateFullscreenQuad(); switch (cbSettings.source) { case ImageSource.ActiveCamera: case ImageSource.MainCamera: case ImageSource.TaggedCamera: { switch (cbSettings.outputHeight) { case ImageHeight.Window: { int screenWidth; int screenHeight; GameViewSize.GetGameRenderSize(out screenWidth, out screenHeight); outputWidth = screenWidth; outputHeight = screenHeight; if (cbSettings.forceEvenSize) { outputWidth = (outputWidth + 1) & ~1; outputHeight = (outputHeight + 1) & ~1; } break; } default: { outputHeight = (int)cbSettings.outputHeight; outputWidth = (int)(outputHeight * AspectRatioHelper.GetRealAspect(cbSettings.outputAspect)); if (cbSettings.forceEvenSize) { outputWidth = (outputWidth + 1) & ~1; outputHeight = (outputHeight + 1) & ~1; } var size = GameViewSize.SetCustomSize(outputWidth, outputHeight); if (size == null) { size = GameViewSize.AddSize(outputWidth, outputHeight); } if (GameViewSize.modifiedResolutionCount == 0) { GameViewSize.BackupCurrentSize(); } else { if (size != GameViewSize.currentSize) { Debug.LogError("Requestion a resultion change while a recorder's input has already requested one! Undefined behaviour."); } } GameViewSize.modifiedResolutionCount++; m_ModifiedResolution = true; GameViewSize.SelectSize(size); break; } } break; } default: throw new ArgumentOutOfRangeException(); } if (cbSettings.captureUI) { var uiGO = new GameObject(); uiGO.name = "UICamera"; uiGO.transform.parent = session.recorderGameObject.transform; m_UICamera = uiGO.AddComponent <Camera>(); m_UICamera.cullingMask = 1 << 5; m_UICamera.clearFlags = CameraClearFlags.Depth; m_UICamera.renderingPath = RenderingPath.DeferredShading; m_UICamera.targetTexture = outputRT; m_UICamera.enabled = false; } }