Exemple #1
0
        public string UpgradeToNextTower(int ID = 0)
        {
            UnitTower nextLevelTower = nextLevelTowerList[Mathf.Clamp(ID, 0, nextLevelTowerList.Count)];

            List <int> cost     = GetCost();
            int        suffCost = ResourceManager.HasSufficientResource(cost);

            if (suffCost == -1)
            {
                ResourceManager.SpendResource(cost);

                GameObject towerObj      = (GameObject)ObjectPoolManager.Spawn(nextLevelTower.gameObject, thisT.position, thisT.rotation);
                UnitTower  towerInstance = towerObj.GetComponent <UnitTower>();
                towerInstance.InitTower(instanceID);
                towerInstance.SetPlatform(occupiedPlatform, occupiedNode);
                towerInstance.AddValue(value);
                towerInstance.SetLevel(level + 1);
                towerInstance.Build();
                GameControl.SelectTower(towerInstance);

                if (onUpgradedE != null)
                {
                    onUpgradedE(towerInstance);
                }

                ObjectPoolManager.Unspawn(thisObj);

                return("");
            }
            return("Insufficient Resource");
        }
Exemple #2
0
        public void _ShowsampleTowerList(int ID)
        {
            if (currentSampleID == ID || buildInfo == null)
            {
                return;
            }

            if (currentSampleID >= 0)
            {
                ClearSampleTower();
            }

            currentSampleID = ID;
            sampleTowerList[ID].thisT.position = buildInfo.position;
            sampleTowerList[ID].thisT.rotation = buildInfo.platform.transform.rotation;

            GameControl.SelectTower(sampleTowerList[ID]);

            sampleTowerList[ID].thisObj.SetActive(true);
        }
Exemple #3
0
        public string _BuildTowerDragNDrop(UnitTower tower)
        {
            if (tower.type == _TowerType.Resource && !GameControl.IsGameStarted())
            {
                return("Cant Build Tower before spawn start");
            }

            UnitTower  sampleTower = GetSampleTower(tower);
            List <int> cost        = sampleTower.GetCost();

            int suffCost = ResourceManager.HasSufficientResource(cost);

            if (suffCost == -1)
            {
                sampleTower.thisObj.SetActive(true);
                GameControl.SelectTower(sampleTower);
                UnitTower towerInstance = sampleTower;
                towerInstance.StartCoroutine(towerInstance.DragNDropRoutine());

                return("");
            }

            return("Insufficient Resource   " + suffCost);
        }
Exemple #4
0
        public IEnumerator DragNDropRoutine()
        {
            GameControl.SelectTower(this);
            yield return(null);


#if UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_BLACKBERRY
            _TileStatus status = _TileStatus.NoPlatform;
            while (Input.touchCount >= 1)
            {
                Vector3 pos = Input.touches[0].position;

                status = BuildManager.CheckBuildPoint(pos, -1, prefabID);

                if (status == _TileStatus.Available)
                {
                    BuildInfo buildInfo = BuildManager.GetBuildInfo();
                    thisT.position = buildInfo.position;
                    thisT.rotation = buildInfo.platform.thisT.rotation;
                }
                else
                {
                    Ray        ray = Camera.main.ScreenPointToRay(pos);
                    RaycastHit hit;
                    if (Physics.Raycast(ray, out hit, Mathf.Infinity))
                    {
                        thisT.position = hit.point;
                    }
                    //this there is no collier, randomly place it 30unit from camera
                    else
                    {
                        thisT.position = ray.GetPoint(30);
                    }
                }

                if (Input.touches[0].phase == TouchPhase.Ended)
                {
                    string exception = BuildManager.BuildTower(srcTower);
                    if (exception != "")
                    {
                        GameControl.DisplayMessage(exception);
                    }
                    else
                    {
                        BuildManager.ClearBuildPoint();
                    }
                    break;
                }

                yield return(null);
            }

            //if(status==_TileStatus.Available){
            //	string exception=BuildManager.BuildTower(srcTower);
            //	if(exception!="") GameControl.DisplayMessage(exception);
            //}
            //else{
            //	GameControl.DisplayMessage("cancelled");
            //	BuildManager.ClearBuildPoint();
            //}

            GameControl.ClearSelectedTower();
            thisObj.SetActive(false);
#else
            while (true)
            {
                Vector3 pos = Input.mousePosition;

                _TileStatus status = BuildManager.CheckBuildPoint(pos, -1, prefabID);

                if (status == _TileStatus.Available)
                {
                    BuildInfo buildInfo = BuildManager.GetBuildInfo();
                    thisT.position = buildInfo.position;
                    thisT.rotation = buildInfo.platform.thisT.rotation;
                }
                else
                {
                    Ray        ray = Camera.main.ScreenPointToRay(pos);
                    RaycastHit hit;
                    if (Physics.Raycast(ray, out hit, Mathf.Infinity))
                    {
                        thisT.position = hit.point;
                    }
                    //this there is no collier, randomly place it 30unit from camera
                    else
                    {
                        thisT.position = ray.GetPoint(30);
                    }
                }


                //left-click, build
                if (Input.GetMouseButtonDown(0) && !UIUtilities.IsCursorOnUI())
                {
                    //if current mouse point position is valid, build the tower
                    if (status == _TileStatus.Available)
                    {
                        string exception = BuildManager.BuildTower(srcTower);
                        if (exception != "")
                        {
                            GameControl.DisplayMessage(exception);
                        }
                    }
                    else
                    {
                        BuildManager.ClearBuildPoint();
                    }
                    GameControl.ClearSelectedTower();
                    thisObj.SetActive(false);
                    break;
                }

                //right-click, cancel
                if (Input.GetMouseButtonDown(1) || GameControl.GetGameState() == _GameState.Over)
                {
                    GameControl.ClearSelectedTower();
                    BuildManager.ClearBuildPoint();
                    thisObj.SetActive(false);
                    break;
                }

                yield return(null);
            }
#endif

            thisT.position = new Vector3(0, 9999, 0);
        }