Exemple #1
0
        IEnumerator ContinousSpawnRoutine()
        {
            while (true)
            {
                if (GameControl.IsGameOver())
                {
                    yield break;
                }

                //float duration=SpawnWaveFinite();
                //if(spawnLimit==_SpawnLimit.Finite && currentWaveID>=waveList.Count) break;
                //yield return new WaitForSeconds(duration);

                spawnCD = SpawnWaveFinite();
                if (spawnLimit == _SpawnLimit.Finite && currentWaveID >= waveList.Count)
                {
                    break;
                }
                while (spawnCD > 0)
                {
                    spawnCD -= Time.deltaTime;
                    yield return(null);
                }
            }
        }
Exemple #2
0
        public void _Spawn()
        {
            if (GameControl.IsGameOver())
            {
                return;
            }

            if (IsSpawningStarted())
            {
                if (spawnMode == _SpawnMode.Round)
                {
                    if (spawnLimit == _SpawnLimit.Infinite)
                    {
                        if (waveList.Count != 0)
                        {
                            return;
                        }
                    }
                    else
                    {
                        if (!waveList[currentWaveID].cleared)
                        {
                            return;
                        }
                    }
                }
                else if (!allowSkip)
                {
                    return;
                }

                spawnCD = SpawnWaveFinite();

                return;
            }

            if (spawnMode != _SpawnMode.Continous)
            {
                SpawnWaveFinite();
            }
            else
            {
                StartCoroutine(ContinousSpawnRoutine());
            }

            //spawningStarted=true;
            GameControl.StartGame();
        }