public static void PromptToUpdateSpringBonesFromList()
        {
            if (Application.isPlaying)
            {
                Debug.LogError("再生中に更新できません");
                return;
            }

            var selectedSpringManagers = Selection.gameObjects
                                         .Select(gameObject => gameObject.GetComponent <SpringManager>())
                                         .Where(manager => manager != null)
                                         .ToArray();

            if (!selectedSpringManagers.Any())
            {
                selectedSpringManagers = GameObjectUtil.FindComponentsOfType <SpringManager>().ToArray();
            }

            if (selectedSpringManagers.Count() != 1)
            {
                Debug.LogError("一つだけのSpringManagerを選択してください");
                return;
            }

            var springManager = selectedSpringManagers.First();
            var queryMessage  = "ボーンリストから揺れものボーンを更新しますか?\n\n"
                                + "リストにないSpringBone情報は削除され、\n"
                                + "モデルにないSpringBone情報は追加されます。\n\n"
                                + "SpringManager: " + springManager.name;

            if (EditorUtility.DisplayDialog("ボーンリストから更新", queryMessage, "更新", "キャンセル"))
            {
                AutoSpringBoneSetup.UpdateSpringManagerFromBoneList(springManager);
            }
        }
Exemple #2
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        public static void PromptToUpdateSpringBonesFromList()
        {
            if (Application.isPlaying)
            {
                Debug.LogError("Play过程中无法更新");
                return;
            }

            var selectedSpringManagers = Selection.gameObjects
                                         .Select(gameObject => gameObject.GetComponent <SpringManager>())
                                         .Where(manager => manager != null)
                                         .ToArray();

            if (!selectedSpringManagers.Any())
            {
                selectedSpringManagers = GameObjectUtil.FindComponentsOfType <SpringManager>().ToArray();
            }

            if (selectedSpringManagers.Count() != 1)
            {
                Debug.LogError("只可以选择一个SpringManager");
                return;
            }

            var springManager = selectedSpringManagers.First();
            var queryMessage  = "要根据所选Manager的列表更新SpringBone?\n\n"
                                + "不在列表中的SpringBone信息会被删除、\n"
                                + "列表中存在,但是模型上没有的SpringBone将被添加。\n\n"
                                + "SpringManager: " + springManager.name;

            if (EditorUtility.DisplayDialog("从所选Manager的列表更新", queryMessage, "更新", "取消"))
            {
                AutoSpringBoneSetup.UpdateSpringManagerFromBoneList(springManager);
            }
        }