private void UIFinder() { m_Btn_Map_Image = FindUI <Image>(transform, "Btn_Map"); m_Btn_Map_Button = FindUI <Button>(transform, "Btn_Map"); m_Btn_AssistantInteraction_Image = FindUI <Image>(transform, "Btn_AssistantInteraction"); m_Btn_AssistantInteraction_Button = FindUI <Button>(transform, "Btn_AssistantInteraction"); m_Btn_Evidence_Image = FindUI <Image>(transform, "Btn_Evidence"); m_Btn_Evidence_Button = FindUI <Button>(transform, "Btn_Evidence"); m_Btn_Tips_Image = FindUI <Image>(transform, "Btn_Tips"); m_Btn_Tips_Button = FindUI <Button>(transform, "Btn_Tips"); m_Btn_Interact_Image = FindUI <Image>(transform, "Btn_Interact"); m_Btn_Interact_Button = FindUI <Button>(transform, "Btn_Interact"); m_Img_ItemName_Image = FindUI <Image>(transform, "Img_ItemName"); m_Text_ItemName_Text = FindUI <Text>(transform, "Img_ItemName/Text_ItemName"); m_Btn_Search_Image = FindUI <Image>(transform, "Btn_Search"); m_Btn_Search_Button = FindUI <Button>(transform, "Btn_Search"); m_Img_Interactable_Tag_Image = FindUI <Image>(transform, "Img_Interactable_Tag"); m_Img_Dialog_Tag_Image = FindUI <Image>(transform, "Img_Dialog_Tag"); m_model = new CommonGamePlayModel(); }
private void UIFinder() { m_Btn_Map_Image = FindUI <Image>(transform, "Btn_Map"); m_Btn_Map_Button = FindUI <Button>(transform, "Btn_Map"); m_Btn_AssistantInteraction_Image = FindUI <Image>(transform, "Btn_AssistantInteraction"); m_Btn_AssistantInteraction_Button = FindUI <Button>(transform, "Btn_AssistantInteraction"); m_Btn_Evidence_Image = FindUI <Image>(transform, "Btn_Evidence"); m_Btn_Evidence_Button = FindUI <Button>(transform, "Btn_Evidence"); m_Btn_Tips_Image = FindUI <Image>(transform, "Btn_Tips"); m_Btn_Tips_Button = FindUI <Button>(transform, "Btn_Tips"); m_Btn_Interact_Image = FindUI <Image>(transform, "Btn_Interact"); m_Btn_Interact_Button = FindUI <Button>(transform, "Btn_Interact"); m_model = new CommonGamePlayModel(); }
private void UIFinder() { m_model = new CommonGamePlayModel(); }