Beispiel #1
0
        private void UIFinder()
        {
            m_Btn_Map_Image  = FindUI <Image>(transform, "Btn_Map");
            m_Btn_Map_Button = FindUI <Button>(transform, "Btn_Map");

            m_Btn_AssistantInteraction_Image  = FindUI <Image>(transform, "Btn_AssistantInteraction");
            m_Btn_AssistantInteraction_Button = FindUI <Button>(transform, "Btn_AssistantInteraction");

            m_Btn_Evidence_Image  = FindUI <Image>(transform, "Btn_Evidence");
            m_Btn_Evidence_Button = FindUI <Button>(transform, "Btn_Evidence");

            m_Btn_Tips_Image  = FindUI <Image>(transform, "Btn_Tips");
            m_Btn_Tips_Button = FindUI <Button>(transform, "Btn_Tips");

            m_Btn_Interact_Image  = FindUI <Image>(transform, "Btn_Interact");
            m_Btn_Interact_Button = FindUI <Button>(transform, "Btn_Interact");

            m_Img_ItemName_Image = FindUI <Image>(transform, "Img_ItemName");

            m_Text_ItemName_Text = FindUI <Text>(transform, "Img_ItemName/Text_ItemName");

            m_Btn_Search_Image  = FindUI <Image>(transform, "Btn_Search");
            m_Btn_Search_Button = FindUI <Button>(transform, "Btn_Search");

            m_Img_Interactable_Tag_Image = FindUI <Image>(transform, "Img_Interactable_Tag");

            m_Img_Dialog_Tag_Image = FindUI <Image>(transform, "Img_Dialog_Tag");


            m_model = new CommonGamePlayModel();
        }
Beispiel #2
0
        private void UIFinder()
        {
            m_Btn_Map_Image  = FindUI <Image>(transform, "Btn_Map");
            m_Btn_Map_Button = FindUI <Button>(transform, "Btn_Map");

            m_Btn_AssistantInteraction_Image  = FindUI <Image>(transform, "Btn_AssistantInteraction");
            m_Btn_AssistantInteraction_Button = FindUI <Button>(transform, "Btn_AssistantInteraction");

            m_Btn_Evidence_Image  = FindUI <Image>(transform, "Btn_Evidence");
            m_Btn_Evidence_Button = FindUI <Button>(transform, "Btn_Evidence");

            m_Btn_Tips_Image  = FindUI <Image>(transform, "Btn_Tips");
            m_Btn_Tips_Button = FindUI <Button>(transform, "Btn_Tips");

            m_Btn_Interact_Image  = FindUI <Image>(transform, "Btn_Interact");
            m_Btn_Interact_Button = FindUI <Button>(transform, "Btn_Interact");


            m_model = new CommonGamePlayModel();
        }
Beispiel #3
0
 private void UIFinder()
 {
     m_model = new CommonGamePlayModel();
 }