Exemple #1
0
        /// <summary>
        /// 初始装备信息栏,添加信息prefab
        /// </summary>
        /// <param name="itemFielInfo">Item fiel info.</param>

        public void Show(ItemFielInfo itemFielInfo, bool isEquiptItem, bool isLeftPos)
        {
            Btn_PathLink.gameObject.SetActive(false);
            ISShowing              = true;
            this.m_curGoodID       = itemFielInfo.LocalItemData._goodID;
            this.m_curItemFielInfo = itemFielInfo;
            jewel = ItemDataManager.Instance.GetItemData(m_curGoodID) as Jewel;

            SetTitleColor(jewel._ColorLevel, LanguageTextManager.GetString(itemFielInfo.LocalItemData._szGoodsName));
            Background_spr.ChangeSprite(jewel._ColorLevel + 1);
            JewelType.ChangeSprite(jewel.StoneType + 1);
            JewelLevel.SetText(itemFielInfo.materiel.ESTORE_FIELD_LEVEL);
            ItemPriceLabel.SetText(jewel._SaleCost);
            JewelPosition.SetText(ItemInfoTips_Jewel.getJewelPosion(jewel.StonePosition, "、"));
            if (itemFielInfo.materiel.ESTORE_FIELD_LEVEL == jewel.MaxLevel)
            {
                ProgressText.SetText("[fe768b]满级[-]");
                ProgressSlider.sliderValue = 1;
            }
            else
            {
                ProgressText.SetText(itemFielInfo.materiel.ESTORE_FIELD_EXP + "/" + jewel.StoneExp [itemFielInfo.materiel.ESTORE_FIELD_LEVEL - 1]);
                ProgressSlider.sliderValue = (float)itemFielInfo.materiel.ESTORE_FIELD_EXP / (float)jewel.StoneExp [itemFielInfo.materiel.ESTORE_FIELD_LEVEL - 1];
            }
            IconPos.ClearChild();
            CreatObjectToNGUI.InstantiateObj(itemFielInfo.LocalItemData._picPrefab, IconPos);
            CreatAttribute(itemFielInfo);
            TweenShow();
        }
Exemple #2
0
//		public IEnumerator ShowSwallow2()
//		{
//			SwallowEff2.SetActive(true);
//			yield return new WaitForSeconds(1);
//			SwallowEff2.SetActive(false);
//		}
        public void  Init(ItemFielInfo itemFileInfo)
        {
            if (itemFileInfo != null)
            {
                HideOrShow(true);
                Jewel jewel = ItemDataManager.Instance.GetItemData(itemFileInfo.LocalItemData._goodID) as Jewel;
                JewelName.SetText(NGUIColor.SetTxtColor(LanguageTextManager.GetString(itemFileInfo.LocalItemData._szGoodsName), (TextColor)itemFileInfo.LocalItemData._ColorLevel));
                JewelPosition.SetText(ItemInfoTips_Jewel.getJewelPosion(jewel.StonePosition, "、"));
                JewelLevel.SetText(itemFileInfo.materiel.ESTORE_FIELD_LEVEL);
                IconPoint.ClearChild();
                CreatObjectToNGUI.InstantiateObj(jewel._picPrefab, IconPoint);
                if (itemFileInfo.materiel.ESTORE_FIELD_LEVEL < jewel.MaxLevel)
                {
                    Progress_text.gameObject.SetActive(true);
                    FullLevel.SetActive(false);

                    Progress_text.SetText(itemFileInfo.materiel.ESTORE_FIELD_EXP + "/" + jewel.StoneExp[itemFileInfo.materiel.ESTORE_FIELD_LEVEL - 1]);
                    Progress_slider.sliderValue = (float)itemFileInfo.materiel.ESTORE_FIELD_EXP / (float)jewel.StoneExp[itemFileInfo.materiel.ESTORE_FIELD_LEVEL - 1];
                }
                else
                {
                    Progress_text.gameObject.SetActive(false);
                    Progress_slider.sliderValue = 1;
                    FullLevel.SetActive(true);
                }
                //服务器bug器魂初始等级为0为了调试这里+1
                currentskill = JewelBesetManager.GetInstance().passiveSkillDataBase._dataTable.First(c => c.SkillID == jewel.PassiveSkill && c.SkillLevel == itemFileInfo.materiel.ESTORE_FIELD_LEVEL);
                CurrentAtt.Init(currentskill);
                if (itemFileInfo.materiel.ESTORE_FIELD_LEVEL < jewel.MaxLevel)
                {
                    NextrAtt.gameObject.SetActive(true);
                    nextSkill = JewelBesetManager.GetInstance().passiveSkillDataBase._dataTable.First(c => c.SkillID == jewel.PassiveSkill && c.SkillLevel == (itemFileInfo.materiel.ESTORE_FIELD_LEVEL + 1));
                    NextrAtt.Init(nextSkill);
                    NoneAtt.gameObject.SetActive(false);
                }
                else
                {
                    NextrAtt.gameObject.SetActive(false);
                    NoneAtt.gameObject.SetActive(true);
                }
            }
            else
            {
                HideOrShow(false);
            }
        }
Exemple #3
0
        public void Show(Jewel jewel, bool isEquiptItem, bool isLeftPos)
        {
            Btn_PathLink.gameObject.SetActive(true);
            ISShowing        = true;
            this.m_curGoodID = jewel._goodID;

            SetTitleColor(jewel._ColorLevel, LanguageTextManager.GetString(jewel._szGoodsName));
            Background_spr.ChangeSprite(jewel._ColorLevel + 1);
            JewelType.ChangeSprite(jewel.StoneType + 1);
            JewelLevel.SetText(1);
            ItemPriceLabel.SetText(jewel._SaleCost);
            JewelPosition.SetText(ItemInfoTips_Jewel.getJewelPosion(jewel.StonePosition, "、"));

            ProgressText.SetText(jewel.StoneStartExp + "/" + jewel.StoneExp [0]);
            ProgressSlider.sliderValue = (float)jewel.StoneStartExp / (float)jewel.StoneExp [0];
            IconPos.ClearChild();
            CreatObjectToNGUI.InstantiateObj(jewel._picPrefab, IconPos);
            CreatAttribute(jewel);
            //TweenShow();
            transform.localPosition = Vector3.zero;
        }