Exemple #1
0
 public void OnCurrentDialogHidden(DialogBase dialog, object userData)
 {
     object[] objArray1 = new object[] { dialog, userData };
     base.method_8("OnCurrentDialogHidden", objArray1);
 }
 public bool OnCancelShown(DialogBase dialog, object userData)
 {
     object[] objArray1 = new object[] { dialog, userData };
     return(base.method_11 <bool>("OnCancelShown", objArray1));
 }
Exemple #3
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 public void ProcessRequest(DialogRequest request, DialogBase dialog)
 {
     object[] objArray1 = new object[] { request, dialog };
     base.method_8("ProcessRequest", objArray1);
 }
Exemple #4
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 public bool OnAlertProcessed(DialogBase dialog, object userData)
 {
     object[] objArray1 = new object[] { dialog, userData };
     return(base.method_11 <bool>("OnAlertProcessed", objArray1));
 }
 public bool OnFriendChallengeWaitingForOpponentDialogProcessed(DialogBase dialog, object userData)
 {
     object[] objArray1 = new object[] { dialog, userData };
     return(base.method_11 <bool>("OnFriendChallengeWaitingForOpponentDialogProcessed", objArray1));
 }
 public bool OnChallengeReceivedDialogProcessed(DialogBase dialog, object userData)
 {
     object[] objArray1 = new object[] { dialog, userData };
     return(base.method_11 <bool>("OnChallengeReceivedDialogProcessed", objArray1));
 }
Exemple #7
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 public bool OnSceneUnloaded_AwaitingNextGame_DialogProcessCallback(DialogBase dialog, object userData)
 {
     object[] objArray1 = new object[] { dialog, userData };
     return(base.method_11 <bool>("OnSceneUnloaded_AwaitingNextGame_DialogProcessCallback", objArray1));
 }
Exemple #8
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 public bool OnExistingAccountLoadedCallback(DialogBase dialog, object userData)
 {
     object[] objArray1 = new object[] { dialog, userData };
     return(base.method_11 <bool>("OnExistingAccountLoadedCallback", objArray1));
 }