public void OnCurrentDialogHidden(DialogBase dialog, object userData) { object[] objArray1 = new object[] { dialog, userData }; base.method_8("OnCurrentDialogHidden", objArray1); }
public bool OnCancelShown(DialogBase dialog, object userData) { object[] objArray1 = new object[] { dialog, userData }; return(base.method_11 <bool>("OnCancelShown", objArray1)); }
public void ProcessRequest(DialogRequest request, DialogBase dialog) { object[] objArray1 = new object[] { request, dialog }; base.method_8("ProcessRequest", objArray1); }
public bool OnAlertProcessed(DialogBase dialog, object userData) { object[] objArray1 = new object[] { dialog, userData }; return(base.method_11 <bool>("OnAlertProcessed", objArray1)); }
public bool OnFriendChallengeWaitingForOpponentDialogProcessed(DialogBase dialog, object userData) { object[] objArray1 = new object[] { dialog, userData }; return(base.method_11 <bool>("OnFriendChallengeWaitingForOpponentDialogProcessed", objArray1)); }
public bool OnChallengeReceivedDialogProcessed(DialogBase dialog, object userData) { object[] objArray1 = new object[] { dialog, userData }; return(base.method_11 <bool>("OnChallengeReceivedDialogProcessed", objArray1)); }
public bool OnSceneUnloaded_AwaitingNextGame_DialogProcessCallback(DialogBase dialog, object userData) { object[] objArray1 = new object[] { dialog, userData }; return(base.method_11 <bool>("OnSceneUnloaded_AwaitingNextGame_DialogProcessCallback", objArray1)); }
public bool OnExistingAccountLoadedCallback(DialogBase dialog, object userData) { object[] objArray1 = new object[] { dialog, userData }; return(base.method_11 <bool>("OnExistingAccountLoadedCallback", objArray1)); }