Example #1
0
 public void OnCurrentDialogHidden(DialogBase dialog, object userData)
 {
     object[] objArray1 = new object[] { dialog, userData };
     base.method_8("OnCurrentDialogHidden", objArray1);
 }
 public bool OnCancelShown(DialogBase dialog, object userData)
 {
     object[] objArray1 = new object[] { dialog, userData };
     return(base.method_11 <bool>("OnCancelShown", objArray1));
 }
Example #3
0
 public void ProcessRequest(DialogRequest request, DialogBase dialog)
 {
     object[] objArray1 = new object[] { request, dialog };
     base.method_8("ProcessRequest", objArray1);
 }
Example #4
0
 public bool OnAlertProcessed(DialogBase dialog, object userData)
 {
     object[] objArray1 = new object[] { dialog, userData };
     return(base.method_11 <bool>("OnAlertProcessed", objArray1));
 }
 public bool OnFriendChallengeWaitingForOpponentDialogProcessed(DialogBase dialog, object userData)
 {
     object[] objArray1 = new object[] { dialog, userData };
     return(base.method_11 <bool>("OnFriendChallengeWaitingForOpponentDialogProcessed", objArray1));
 }
 public bool OnChallengeReceivedDialogProcessed(DialogBase dialog, object userData)
 {
     object[] objArray1 = new object[] { dialog, userData };
     return(base.method_11 <bool>("OnChallengeReceivedDialogProcessed", objArray1));
 }
Example #7
0
 public bool OnSceneUnloaded_AwaitingNextGame_DialogProcessCallback(DialogBase dialog, object userData)
 {
     object[] objArray1 = new object[] { dialog, userData };
     return(base.method_11 <bool>("OnSceneUnloaded_AwaitingNextGame_DialogProcessCallback", objArray1));
 }
Example #8
0
 public bool OnExistingAccountLoadedCallback(DialogBase dialog, object userData)
 {
     object[] objArray1 = new object[] { dialog, userData };
     return(base.method_11 <bool>("OnExistingAccountLoadedCallback", objArray1));
 }