internal Actor(Triton.Game.Mapping.Actor backingObject) { this.Actor_0 = backingObject; this.InteractPoint = backingObject.Transform.Position; this.Card = Class274.Class274_0.method_1(this.Actor_0.GetCard()); this.Entity = Class274.Class274_0.method_2(this.Actor_0.GetEntity()); this.EntityDef = Class274.Class274_0.method_3(this.Actor_0.GetEntityDef()); }