public override void UpdateBiomeVisuals() { TremorPlayer modPlayer = Main.player[Main.myPlayer].GetModPlayer<TremorPlayer>(mod); bool UseEffects = modPlayer.ZoneIce; player.ManageSpecialBiomeVisuals("Tremor:Ice", UseEffects); //player.ManageSpecialBiomeVisuals("Blizzard", UseEffects); player.ManageSpecialBiomeVisuals("Tremor:CogLord", NPC.AnyNPCs(mod.NPCType("CogLord"))); bool useNova = ZoneTowerNova || NovaMonolith; player.ManageSpecialBiomeVisuals("Tremor:Nova", useNova); }
public override void ResetNearbyTileEffects() { TremorPlayer modPlayer = Main.player[Main.myPlayer].GetModPlayer <TremorPlayer>(mod); modPlayer.NovaMonolith = false; }