public static GetOrLiveSegmentLights ( ushort nodeId, ushort segmentId ) : |
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nodeId | ushort | |
segmentId | ushort | |
Résultat |
public void Start() { /*if (!housekeeping()) * return;*/ for (int s = 0; s < 8; ++s) { ushort segmentId = Singleton <NetManager> .instance.m_nodes.m_buffer[NodeId].GetSegment(s); if (segmentId == 0) { continue; } bool needsAlwaysGreenPedestrian = true; foreach (TimedTrafficLightsStep step in Steps) { if (!step.segmentLights.ContainsKey(segmentId)) { continue; } if (step.segmentLights[segmentId].PedestrianLightState == RoadBaseAI.TrafficLightState.Green) { needsAlwaysGreenPedestrian = false; break; } } CustomTrafficLights.GetOrLiveSegmentLights(NodeId, segmentId).InvalidPedestrianLight = needsAlwaysGreenPedestrian; } CurrentStep = 0; Steps[0].Start(); Steps[0].SetLights(); started = true; }
/// <summary> /// Adds a new segment to this step. After adding all steps the method `rebuildSegmentIds` must be called. /// </summary> /// <param name="segmentId"></param> internal void addSegment(ushort segmentId, bool makeRed) { segmentLights.Add(segmentId, (CustomSegmentLights)CustomTrafficLights.GetOrLiveSegmentLights(timedNode.NodeId, segmentId).Clone()); if (makeRed) { segmentLights[segmentId].MakeRed(); } else { segmentLights[segmentId].MakeRedOrGreen(); } }
public void SetLights(bool noTransition) { #if TRACE Singleton <CodeProfiler> .instance.Start("TimedTrafficLightsStep.SetLights"); #endif try { bool atEndTransition = !noTransition && isInEndTransition(); // = yellow bool atStartTransition = !noTransition && !atEndTransition && isInStartTransition(); // = red + yellow #if DEBUG if (timedNode == null) { Log.Error($"TimedTrafficLightsStep: timedNode is null!"); #if TRACE Singleton <CodeProfiler> .instance.Stop("TimedTrafficLightsStep.SetLights"); #endif return; } #endif TimedTrafficLightsStep previousStep = timedNode.Steps[(timedNode.CurrentStep + timedNode.Steps.Count - 1) % timedNode.Steps.Count]; TimedTrafficLightsStep nextStep = timedNode.Steps[(timedNode.CurrentStep + 1) % timedNode.Steps.Count]; #if DEBUG if (previousStep == null) { Log.Error($"TimedTrafficLightsStep: previousStep is null!"); #if TRACE Singleton <CodeProfiler> .instance.Stop("TimedTrafficLightsStep.SetLights"); #endif return; } if (nextStep == null) { Log.Error($"TimedTrafficLightsStep: nextStep is null!"); #if TRACE Singleton <CodeProfiler> .instance.Stop("TimedTrafficLightsStep.SetLights"); #endif return; } if (previousStep.segmentLights == null) { Log.Error($"TimedTrafficLightsStep: previousStep.segmentLights is null!"); return; } if (nextStep.segmentLights == null) { Log.Error($"TimedTrafficLightsStep: nextStep.segmentLights is null!"); #if TRACE Singleton <CodeProfiler> .instance.Stop("TimedTrafficLightsStep.SetLights"); #endif return; } if (segmentLights == null) { Log.Error($"TimedTrafficLightsStep: segmentLights is null!"); #if TRACE Singleton <CodeProfiler> .instance.Stop("TimedTrafficLightsStep.SetLights"); #endif return; } #endif foreach (KeyValuePair <ushort, CustomSegmentLights> e in segmentLights) { var segmentId = e.Key; var curStepSegmentLights = e.Value; #if DEBUG if (!previousStep.segmentLights.ContainsKey(segmentId)) { Log.Error($"TimedTrafficLightsStep: previousStep does not contain lights for segment {segmentId}!"); #if TRACE Singleton <CodeProfiler> .instance.Stop("TimedTrafficLightsStep.SetLights"); #endif return; } if (!nextStep.segmentLights.ContainsKey(segmentId)) { Log.Error($"TimedTrafficLightsStep: nextStep does not contain lights for segment {segmentId}!"); #if TRACE Singleton <CodeProfiler> .instance.Stop("TimedTrafficLightsStep.SetLights"); #endif return; } #endif var prevStepSegmentLights = previousStep.segmentLights[segmentId]; var nextStepSegmentLights = nextStep.segmentLights[segmentId]; //segLightState.makeRedOrGreen(); // TODO temporary fix var liveSegmentLights = CustomTrafficLights.GetOrLiveSegmentLights(timedNode.NodeId, segmentId); if (liveSegmentLights == null) { continue; } if (curStepSegmentLights.PedestrianLightState != null && prevStepSegmentLights.PedestrianLightState != null && nextStepSegmentLights.PedestrianLightState != null) { RoadBaseAI.TrafficLightState pedLightState = calcLightState((RoadBaseAI.TrafficLightState)prevStepSegmentLights.PedestrianLightState, (RoadBaseAI.TrafficLightState)curStepSegmentLights.PedestrianLightState, (RoadBaseAI.TrafficLightState)nextStepSegmentLights.PedestrianLightState, atStartTransition, atEndTransition); //Log._Debug($"TimedStep.SetLights: Setting pedestrian light state @ seg. {segmentId} to {pedLightState} {curStepSegmentLights.ManualPedestrianMode}"); liveSegmentLights.ManualPedestrianMode = curStepSegmentLights.ManualPedestrianMode; liveSegmentLights.PedestrianLightState = pedLightState; //Log._Debug($"Step @ {timedNode.NodeId}: Segment {segmentId}: Ped.: {liveSegmentLights.PedestrianLightState.ToString()}"); } #if DEBUG if (curStepSegmentLights.VehicleTypes == null) { Log.Error($"TimedTrafficLightsStep: curStepSegmentLights.VehicleTypes is null!"); #if TRACE Singleton <CodeProfiler> .instance.Stop("TimedTrafficLightsStep.SetLights"); #endif return; } #endif foreach (ExtVehicleType vehicleType in curStepSegmentLights.VehicleTypes) { CustomSegmentLight liveSegmentLight = liveSegmentLights.GetCustomLight(vehicleType); if (liveSegmentLight == null) { #if DEBUG Log._Debug($"Timed step @ seg. {segmentId}, node {timedNode.NodeId} has a traffic light for {vehicleType} but the live segment does not have one."); #endif continue; } CustomSegmentLight curStepSegmentLight = curStepSegmentLights.GetCustomLight(vehicleType); CustomSegmentLight prevStepSegmentLight = prevStepSegmentLights.GetCustomLight(vehicleType); CustomSegmentLight nextStepSegmentLight = nextStepSegmentLights.GetCustomLight(vehicleType); #if DEBUG if (curStepSegmentLight == null) { Log.Error($"TimedTrafficLightsStep: curStepSegmentLight is null!"); #if TRACE Singleton <CodeProfiler> .instance.Stop("TimedTrafficLightsStep.SetLights"); #endif return; } if (prevStepSegmentLight == null) { Log.Error($"TimedTrafficLightsStep: prevStepSegmentLight is null!"); #if TRACE Singleton <CodeProfiler> .instance.Stop("TimedTrafficLightsStep.SetLights"); #endif return; } if (nextStepSegmentLight == null) { Log.Error($"TimedTrafficLightsStep: nextStepSegmentLight is null!"); #if TRACE Singleton <CodeProfiler> .instance.Stop("TimedTrafficLightsStep.SetLights"); #endif return; } #endif liveSegmentLight.CurrentMode = curStepSegmentLight.CurrentMode; liveSegmentLight.LightMain = calcLightState(prevStepSegmentLight.LightMain, curStepSegmentLight.LightMain, nextStepSegmentLight.LightMain, atStartTransition, atEndTransition); liveSegmentLight.LightLeft = calcLightState(prevStepSegmentLight.LightLeft, curStepSegmentLight.LightLeft, nextStepSegmentLight.LightLeft, atStartTransition, atEndTransition); liveSegmentLight.LightRight = calcLightState(prevStepSegmentLight.LightRight, curStepSegmentLight.LightRight, nextStepSegmentLight.LightRight, atStartTransition, atEndTransition); //Log._Debug($"Step @ {timedNode.NodeId}: Segment {segmentId} for vehicle type {vehicleType}: L: {liveSegmentLight.LightLeft.ToString()} F: {liveSegmentLight.LightMain.ToString()} R: {liveSegmentLight.LightRight.ToString()}"); } /*if (timedNode.NodeId == 20164) { * Log._Debug($"Step @ {timedNode.NodeId}: Segment {segmentId}: {segmentLight.LightLeft.ToString()} {segmentLight.LightMain.ToString()} {segmentLight.LightRight.ToString()} {segmentLight.LightPedestrian.ToString()}"); * }*/ liveSegmentLights.UpdateVisuals(); } } catch (Exception e) { Log.Error($"Exception in TimedTrafficStep.SetLights: {e.ToString()}"); invalid = true; } #if TRACE Singleton <CodeProfiler> .instance.Stop("TimedTrafficLightsStep.SetLights"); #endif }