Exemple #1
0
        private void OnEnable()
        {
            rnd = GetComponent<MeshRenderer>();
            longPressGesture = GetComponent<LongPressGesture>();
            pressGesture = GetComponent<PressGesture>();

            longPressGesture.StateChanged += longPressedHandler;
            pressGesture.Pressed += pressedHandler;
        }
        public override void OnEnter()
        {
            gesture = GestureUtils.GetGesture<LongPressGesture>(Fsm, GameObject, Component, true);
            if (gesture == null)
            {
                LogError("Gesture is missing");
                return;
            }

            gesture.LongPressed += gesturePressedHandler;
        }
 protected override void OnEnable()
 {
     base.OnEnable();
     longGesture = GetComponent<LongPressGesture>();
     longGesture.LongPressed += longPressedHandler;
 }