Exemple #1
0
    /// <summary>
    /// Will render the AI choices as Invisible, the player does not need to see them
    /// </summary>
    public void RenderAiOtherChoiceInvisible(GameObject position)
    {
        Color32 xOrCircleColor;

        for (int i = 0; i < position.transform.childCount; i++)
        {
            GameObject xOrCircle = (GameObject)position.transform.GetChild(i).gameObject;
            xOrCircleColor = xOrCircle.GetComponent <ColorControl>().GetColor();
            if (xOrCircleColor.ToString().Equals(AlphaColor.ToString()))
            {
                xOrCircle.GetComponent <ColorControl>().SetColor(InvisibleColor);
            }
        }
    }
Exemple #2
0
 /// <summary>
 /// Draws texture using the parameters. 
 /// </summary>
 public void Draw(Texture2D Texture, Vector2 Position, Vector2 Size, Rectangle? Frame, AlphaColor Color, float Z, Vector2 Origin, float Rotation, bool FlipX, bool FlipY)
 {
     Engine.SpriteBatch.Draw(Texture, (Position - this.Position) * Zoom, Size * Zoom, Z, Frame, Origin, Rotation, Color, FlipX, FlipY);
 }
Exemple #3
0
 /// <summary>
 /// Draws texture using the parameters. 
 /// </summary>
 public void Draw(Texture2D Texture, Vector2 Position, Vector2 Size, Rectangle? Frame, AlphaColor Color, float Z)
 {
     Draw(Texture, Position, Size, Frame, Color, Z, Vector2.Zero, 0);
 }