/// <summary>
        ///
        /// </summary>
        /// <param name="pts"></param>
        /// <param name="distanceTolerance"></param>
        /// <returns></returns>
        public static ICoordinate[] Simplify(ICoordinate[] pts, double distanceTolerance)
        {
            DouglasPeuckerLineSimplifier simp = new DouglasPeuckerLineSimplifier(pts);

            simp.DistanceTolerance = distanceTolerance;
            return(simp.Simplify());
        }
 /// <summary>
 /// 
 /// </summary>
 /// <param name="pts"></param>
 /// <param name="distanceTolerance"></param>
 /// <returns></returns>
 public static ICoordinate[] Simplify(ICoordinate[] pts, double distanceTolerance)
 {
     DouglasPeuckerLineSimplifier simp = new DouglasPeuckerLineSimplifier(pts);
     simp.DistanceTolerance = distanceTolerance;
     return simp.Simplify();
 }
Exemple #3
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 /// <summary>
 ///
 /// </summary>
 /// <param name="coords"></param>
 /// <param name="parent"></param>
 /// <returns></returns>
 protected override ICoordinateSequence TransformCoordinates(ICoordinateSequence coords, IGeometry parent)
 {
     ICoordinate[] inputPts = coords.ToCoordinateArray();
     ICoordinate[] newPts   = DouglasPeuckerLineSimplifier.Simplify(inputPts, container.DistanceTolerance);
     return(factory.CoordinateSequenceFactory.Create(newPts));
 }