private static void CreateMenu()
        {
            GameObject menuPrefab = Resources.Load <GameObject>(m_MenuPrefabPath);

            if (menuPrefab == null)
            {
                Debug.LogError("Can not find prefab: " + m_MenuPrefabPath);
                return;
            }
            GameObject menuGo = Instantiate(menuPrefab);

            m_Instance = menuGo.GetComponent <TXRHomeMenu>();
            if (m_Instance)
            {
                DontDestroyOnLoad(menuGo);
            }
            else
            {
                Destroy(menuGo);
            }
        }
Exemple #2
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        // private void OnHomeButtonClick()
        // {
        //     TXRHomeMenu.Toggle();
        // }

        private void OnAppButtonClick()
        {
            TXRHomeMenu.Toggle();
            // TXRHomeMenu.Hide();
        }