private static void CreateMenu() { GameObject menuPrefab = Resources.Load <GameObject>(m_MenuPrefabPath); if (menuPrefab == null) { Debug.LogError("Can not find prefab: " + m_MenuPrefabPath); return; } GameObject menuGo = Instantiate(menuPrefab); m_Instance = menuGo.GetComponent <TXRHomeMenu>(); if (m_Instance) { DontDestroyOnLoad(menuGo); } else { Destroy(menuGo); } }
// private void OnHomeButtonClick() // { // TXRHomeMenu.Toggle(); // } private void OnAppButtonClick() { TXRHomeMenu.Toggle(); // TXRHomeMenu.Hide(); }