public static void AttachCrackedOverlay(TDCRender mRenderComponent, int mX) { mRenderComponent.AddSprite(Assets.GetTileset("brokenoverlaytiles").GetSprite(mX, 0, Assets.GetTexture(@"environment\crackedoverlay"))); }
public static void AttachBrokenOverlay(TDCRender mRenderComponent) { mRenderComponent.AddSprite(Assets.GetTileset("brokenoverlaytiles").GetSprite(Utils.Random.Next(0, 3), Utils.Random.Next(0, 3), Assets.GetTexture(@"environment\brokenoverlay"))); }