private void CheckPlayerPotion(string potionName, string weaponTyp, PictureBox weaponPictureBox)
 {
     weaponPictureBox.BorderStyle = BorderStyle.None;
     if (_game.CheckPlayerInventory(potionName))
     {
         if (!_game.CheckPotionUsed(potionName))
         {
             weaponPictureBox.Visible = true;
             if (_game.IsWeaponEquipped(potionName))
             {
                 weaponPictureBox.BorderStyle = BorderStyle.FixedSingle;
                 SetupAttackButtons(weaponTyp);
                 _isPotionNeeded = true;
             }
         }
         else
         {
             weaponPictureBox.BorderStyle = BorderStyle.None;
             weaponPictureBox.Visible     = false;
             if (_isPotionNeeded)
             {
                 _game.Equip("Sword");
                 CheckPlayerWeapon("Sword", "Weapon", pictureBoxWeapon1);
                 SetupAttackButtons("weapon");
                 _isPotionNeeded = false;
             }
         }
     }
 }