public Weapon(Game game, Point location) : base(game, location) { this.game = game; this.location = location; pickedUp = false; }
public Bow(Game game, Point location) : base(game, location) { }
private void Form1_Load(object sender, EventArgs e) { game = new Game(new Rectangle(78, 57, 420, 155)); game.NewLevel(random); UpdateCharacters(); }
public Ghost(Game game, Point location) : base(game, location, 8) { }
public Mover(Game game, Point location) { this.game = game; this.location = location; }
public Weapon(Game game, Point location) : base(game, location) { pickedUp = false; }
public RedPotion(Game game, Point location) : base(game, location) { Used = false; }
public Ghoul(Game game, Point location) : base(game, location, 10) { }
public Sword(Game game, Point location) : base(game, location) { }
public Enemy(Game game, Point location, int hitPoints) : base(game, location) { this.hitPoints = hitPoints; }
public Player(Game game, Point location) : base(game, location) { HitPoints = 10; }
public Mace(Game game, Point location) : base(game, location) { }
public BluePotion(Game game, Point location) : base(game, location) { }
public RedPotion(Game game, Point location) : base(game, location) { }
public Bat(Game game, Point location) : base(game, location, 6) { }