Exemple #1
0
 public Weapon(Game game, Point location)
     : base(game, location)
 {
     this.game = game;
     this.location = location;
     pickedUp = false;
 }
Exemple #2
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 public Bow(Game game, Point location)
     : base(game, location)
 {
 }
Exemple #3
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 private void Form1_Load(object sender, EventArgs e)
 {
     game = new Game(new Rectangle(78, 57, 420, 155));
     game.NewLevel(random);
     UpdateCharacters();
 }
Exemple #4
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 public Ghost(Game game, Point location)
     : base(game, location, 8)
 { }
Exemple #5
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 public Mover(Game game, Point location)
 {
     this.game = game;
     this.location = location;
 }
Exemple #6
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 public Weapon(Game game, Point location)
     : base(game, location)
 {
     pickedUp = false;
 }
 public RedPotion(Game game, Point location)
     : base(game, location)
 {
     Used = false;
 }
Exemple #8
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 public Ghoul(Game game, Point location)
     : base(game, location, 10)
 {
 }
Exemple #9
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 public Sword(Game game, Point location)
 : base(game, location) { }
Exemple #10
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 public Enemy(Game game, Point location, int hitPoints)
     : base(game, location) { this.hitPoints = hitPoints; }
Exemple #11
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 public Player(Game game, Point location)
     : base(game, location)
 {
     HitPoints = 10;
 }
Exemple #12
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 public Mace(Game game, Point location)
     : base(game, location)
 {
 }
Exemple #13
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 public BluePotion(Game game, Point location)
     : base(game, location)
 {
 }
Exemple #14
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 public RedPotion(Game game, Point location)
     : base(game, location)
 {
 }
Exemple #15
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 public Bat(Game game, Point location)
     : base(game, location, 6)
 {
 }