public void GameStart() { if (nowState == STATE.STOP) { InitAll(); nowStep = 0; CubeCreate(); timerInterval = 1000; tetrisView.TimerIntervalSet((int)timerInterval); } nowState = STATE.DOING; tetrisView.ViewUpdate(); tetrisView.ButtonActive(false, true, true); }
public void CubeAutoDown() { tetrisView.ViewUpdate(); }