public void PSSetSamplers([NativeTypeName("UINT")] uint StartSlot, [NativeTypeName("UINT")] uint NumSamplers, [NativeTypeName("ID3D10SamplerState *const *")] ID3D10SamplerState **ppSamplers) { ((delegate * unmanaged <ID3D10Device *, uint, uint, ID3D10SamplerState **, void>)(lpVtbl[6]))((ID3D10Device *)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers); }
public int GetSampler([NativeTypeName("UINT")] uint Index, ID3D10SamplerState **ppSampler) { return(((delegate * unmanaged <ID3D10EffectSamplerVariable *, uint, ID3D10SamplerState **, int>)(lpVtbl[25]))((ID3D10EffectSamplerVariable *)Unsafe.AsPointer(ref this), Index, ppSampler)); }
public int CreateSamplerState([NativeTypeName("const D3D10_SAMPLER_DESC *")] D3D10_SAMPLER_DESC *pSamplerDesc, ID3D10SamplerState **ppSamplerState) { return(((delegate * unmanaged <ID3D10Device *, D3D10_SAMPLER_DESC *, ID3D10SamplerState **, int>)(lpVtbl[86]))((ID3D10Device *)Unsafe.AsPointer(ref this), pSamplerDesc, ppSamplerState)); }
public HRESULT GetSampler(uint Index, ID3D10SamplerState **ppSampler) { return(((delegate * unmanaged <ID3D10EffectSamplerVariable *, uint, ID3D10SamplerState **, int>)(lpVtbl[25]))((ID3D10EffectSamplerVariable *)Unsafe.AsPointer(ref this), Index, ppSampler)); }