//-------------------------------------------------------- public void AddPerson(char sym, char realSym, string Name, List <string> data)//Добавление персонажа { Person person = new Person(realSym, Name, 0, 0, BaseGroups.GrFriends); foreach (string tag in data) { switch (tag) { case ("Friend"): person.group = BaseGroups.GrFriends; break; case ("Enemy"): person.group = BaseGroups.GrEnemies; break; case var someVal when new Regex(@"Health").IsMatch(tag): person.MaxHealth = GetNumeric(tag); break; case var someVal when new Regex(@"Charisma").IsMatch(tag): person.Perks.CurAbils.Charisma = GetNumeric(tag); break; case var someVal when new Regex(@"Agility").IsMatch(tag): person.Perks.CurAbils.Agility = GetNumeric(tag); break; case var someVal when new Regex(@"Inteligence").IsMatch(tag): person.Perks.CurAbils.Inteligence = GetNumeric(tag); break; case var someVal when new Regex(@"Strength").IsMatch(tag): person.Perks.CurAbils.Strength = GetNumeric(tag); break; case var someVal when new Regex(@"Level").IsMatch(tag): int lvl = 1; int newLvl = GetNumeric(tag); while (lvl < newLvl) { person.LevelUp(false); lvl++; } break; default: break; } } if (count == 0) { missionSymTable.Add(sym, person); } else if (objects[count - 1] is BackGround) { ((Home)objects[count - 1]).AddDweller(person); } objects[count] = person; count = 0; }