EnumerateComponentPortLocations() public static méthode

public static EnumerateComponentPortLocations ( Terraria.Plugins.Common.ObjectMeasureData measureData ) : IEnumerable
measureData Terraria.Plugins.Common.ObjectMeasureData
Résultat IEnumerable
Exemple #1
0
        protected override IMetadataFile InitMetadata()
        {
            WorldMetadata metadata = new WorldMetadata();

            this.PluginTrace.WriteLineInfo("Starting one time metadata initialization...");
            for (int x = 0; x < Main.maxTilesX - 1; x++)
            {
                for (int y = 0; y < Main.maxTilesY - 1; y++)
                {
                    if (!TerrariaUtils.Tiles[x, y].active())
                    {
                        continue;
                    }

                    DPoint tileLocation = new DPoint(x, y);
                    switch (TerrariaUtils.Tiles[x, y].type)
                    {
                    case TileID.Timers: {
                        // Is active timer?
                        if (TerrariaUtils.Tiles[x, y].frameY > 0)
                        {
                            if (!metadata.ActiveTimers.ContainsKey(tileLocation))
                            {
                                metadata.ActiveTimers.Add(tileLocation, new ActiveTimerMetadata());
                            }
                        }

                        break;
                    }

                    case TileID.GrandfatherClocks: {
                        ObjectMeasureData measureData = TerrariaUtils.Tiles.MeasureObject(tileLocation);

                        if (!metadata.Clocks.ContainsKey(measureData.OriginTileLocation))
                        {
                            metadata.Clocks.Add(measureData.OriginTileLocation, new GrandfatherClockMetadata(null));
                        }

                        break;
                    }

                    case AdvancedCircuits.BlockType_WirelessTransmitter: {
                        foreach (DPoint portLocation in AdvancedCircuits.EnumerateComponentPortLocations(tileLocation, new DPoint(1, 1)))
                        {
                            if (TerrariaUtils.Tiles[portLocation].HasWire() && !metadata.WirelessTransmitters.ContainsKey(tileLocation))
                            {
                                metadata.WirelessTransmitters.Add(tileLocation, "{Server}");
                            }
                        }

                        break;
                    }
                    }
                }
            }
            this.PluginTrace.WriteLineInfo("Metadata initialization complete.");

            return(metadata);
        }
Exemple #2
0
        public static bool IsComponentWiredByPort(DPoint componentOriginLocation, DPoint componentSize)
        {
            foreach (DPoint portLocation in AdvancedCircuits.EnumerateComponentPortLocations(componentOriginLocation, componentSize))
            {
                if (TerrariaUtils.Tiles[portLocation].HasWire())
                {
                    return(true);
                }
            }

            return(false);
        }
Exemple #3
0
        public static IEnumerable <DPoint> EnumerateComponentPortLocations(ObjectMeasureData measureData)
        {
            DPoint componentOriginLocation = measureData.OriginTileLocation;
            DPoint componentSize           = measureData.Size;

            if (measureData.BlockType == TileID.OpenDoor)
            {
                componentSize = new DPoint(1, 3);
            }

            return(AdvancedCircuits.EnumerateComponentPortLocations(componentOriginLocation, componentSize));
        }
        private bool TryExecuteSubCommand(string commandNameLC, CommandArgs args)
        {
            switch (commandNameLC)
            {
            case "commands":
            case "cmds":
                args.Player.SendMessage("Available Sub-Commands:", Color.White);
                args.Player.SendMessage("/ac blocks", Color.Yellow);
                args.Player.SendMessage("/ac toggle|switch", Color.Yellow);

                if (args.Player.Group.HasPermission(AdvancedCircuitsPlugin.ReloadCfg_Permission))
                {
                    args.Player.SendMessage("/ac reloadcfg", Color.Yellow);
                }

                return(true);

            case "reloadcfg":
                if (args.Player.Group.HasPermission(AdvancedCircuitsPlugin.ReloadCfg_Permission))
                {
                    this.PluginTrace.WriteLineInfo("Reloading configuration file.");
                    try {
                        this.ReloadConfigurationCallback();
                        this.PluginTrace.WriteLineInfo("Configuration file successfully reloaded.");

                        if (args.Player != TSPlayer.Server)
                        {
                            args.Player.SendMessage("Configuration file successfully reloaded.", Color.Yellow);
                        }
                    } catch (Exception ex) {
                        this.PluginTrace.WriteLineError(
                            "Reloading the configuration file failed. Keeping old configuration. Exception details:\n{0}", ex
                            );
                    }
                }
                else
                {
                    args.Player.SendErrorMessage("You do not have the necessary permission to do that.");
                }

                return(true);

            case "blocks":
            case "ores":
            case "tiles":
                int pageNumber;
                if (!PaginationTools.TryParsePageNumber(args.Parameters, 1, args.Player, out pageNumber))
                {
                    return(true);
                }

                PaginationTools.SendPage(
                    args.Player, pageNumber,
                    new List <string>()
                {
                    "Copper Ore - OR-Gate",
                    "Silver Ore - AND-Gate",
                    "Gold Ore - XOR-Gate / XOR-Port",
                    "Obsidian - NOT-Gate / NOT-Port",
                    "Iron Ore - Swapper",
                    "Spike - Crossover Bridge",
                    "Glass - Input Port",
                    "Active Stone - Active Stone and Block Activator",
                    "Adamantite Ore - Wireless Transmitter"
                },
                    new PaginationTools.Settings {
                    HeaderFormat    = "Advanced Circuits Special Blocks (Page {0} of {1})",
                    HeaderTextColor = Color.Lime,
                    LineTextColor   = Color.LightGray,
                    MaxLinesPerPage = 4,
                }
                    );

                return(true);

            case "toggle":
            case "switch":
                args.Player.SendInfoMessage("Place or destroy a wire on the component you want to toggle.");

                if (args.Parameters.Count > 3)
                {
                    args.Player.SendErrorMessage("Proper syntax: /ac switch [state] [+p]");
                    args.Player.SendInfoMessage("Type /ac switch help to get more help to this command.");
                    return(true);
                }

                bool persistentMode = false;
                bool?newState       = null;
                if (args.Parameters.Count > 1)
                {
                    int newStateRaw;
                    if (int.TryParse(args.Parameters[1], out newStateRaw))
                    {
                        newState = (newStateRaw == 1);
                    }

                    persistentMode = args.ContainsParameter("+p", StringComparison.InvariantCultureIgnoreCase);
                }

                CommandInteraction interaction = this.StartOrResetCommandInteraction(args.Player);
                interaction.DoesNeverComplete = persistentMode;
                interaction.TileEditCallback  = (player, editType, blockType, location, blockStyle) => {
                    if (
                        editType != TileEditType.PlaceTile ||
                        editType != TileEditType.PlaceWall ||
                        editType != TileEditType.DestroyWall ||
                        editType != TileEditType.PlaceActuator
                        )
                    {
                        CommandInteractionResult result = new CommandInteractionResult {
                            IsHandled = true, IsInteractionCompleted = true
                        };
                        ITile tile = TerrariaUtils.Tiles[location];

                        if (
                            !args.Player.HasBuildPermission(location.X, location.Y) || (
                                this.PluginCooperationHandler.IsProtectorAvailable &&
                                this.PluginCooperationHandler.Protector_CheckProtected(args.Player, location, false)
                                ))
                        {
                            player.SendErrorMessage("This object is protected.");
                            player.SendTileSquare(location, 1);
                            return(result);
                        }

                        int hitBlockType = tile.type;
                        if (tile.active() && hitBlockType == TileID.ActiveStoneBlock)
                        {
                            if (newState == null || newState == false)
                            {
                                TerrariaUtils.Tiles.SetBlock(location, TileID.InactiveStoneBlock);
                            }
                            else
                            {
                                args.Player.SendTileSquare(location);
                            }
                        }
                        else if (hitBlockType == TileID.InactiveStoneBlock)
                        {
                            if (tile.active() && newState == null || newState == true)
                            {
                                TerrariaUtils.Tiles.SetBlock(location, TileID.ActiveStoneBlock);
                            }
                            else
                            {
                                args.Player.SendTileSquare(location);
                            }
                        }
                        else if (tile.active() && TerrariaUtils.Tiles.IsMultistateObject(hitBlockType))
                        {
                            ObjectMeasureData measureData = TerrariaUtils.Tiles.MeasureObject(location);
                            bool currentState             = TerrariaUtils.Tiles.ObjectHasActiveState(measureData);
                            if (newState == null)
                            {
                                newState = !TerrariaUtils.Tiles.ObjectHasActiveState(measureData);
                            }

                            if (currentState != newState.Value)
                            {
                                TerrariaUtils.Tiles.SetObjectState(measureData, newState.Value);
                            }
                            else
                            {
                                args.Player.SendTileSquare(location);
                            }
                        }
                        else if (
                            hitBlockType == AdvancedCircuits.BlockType_ORGate ||
                            hitBlockType == AdvancedCircuits.BlockType_ANDGate ||
                            hitBlockType == AdvancedCircuits.BlockType_XORGate
                            )
                        {
                            if (
                                !args.Player.HasBuildPermission(location.X, location.Y) || (
                                    this.PluginCooperationHandler.IsProtectorAvailable &&
                                    this.PluginCooperationHandler.Protector_CheckProtected(args.Player, location, false)
                                    ))
                            {
                                player.SendErrorMessage("This gate is protected.");
                                player.SendTileSquare(location);
                                return(result);
                            }

                            PaintColor paint = (PaintColor)TerrariaUtils.Tiles[location].color();
                            if (paint == AdvancedCircuits.Paint_Gate_TemporaryState)
                            {
                                player.SendErrorMessage("The gate is painted {0}, there's no point in initializing it.", AdvancedCircuits.Paint_Gate_TemporaryState);
                                args.Player.SendTileSquare(location);
                                return(result);
                            }

                            GateStateMetadata gateState;
                            if (!this.WorldMetadata.GateStates.TryGetValue(location, out gateState))
                            {
                                gateState = new GateStateMetadata();
                                this.WorldMetadata.GateStates.Add(location, gateState);
                            }

                            List <DPoint> gatePortLocations = new List <DPoint>(AdvancedCircuits.EnumerateComponentPortLocations(location, new DPoint(1, 1)));
                            for (int i = 0; i < 4; i++)
                            {
                                ITile gatePort = TerrariaUtils.Tiles[gatePortLocations[i]];
                                if (!gatePort.active() || gatePort.type != (int)AdvancedCircuits.BlockType_InputPort)
                                {
                                    continue;
                                }

                                if (newState == null)
                                {
                                    if (gateState.PortStates[i] == null)
                                    {
                                        gateState.PortStates[i] = true;
                                    }
                                    else
                                    {
                                        gateState.PortStates[i] = !gateState.PortStates[i];
                                    }
                                }
                                else
                                {
                                    gateState.PortStates[i] = newState.Value;
                                }
                            }

                            player.SendSuccessMessage("The states of this gate's ports are now:");
                            this.SendGatePortStatesInfo(args.Player, gateState);
                            args.Player.SendTileSquare(location);
                        }
                        else if (tile.active() && tile.type == (int)AdvancedCircuits.BlockType_InputPort)
                        {
                            foreach (DPoint adjacentTileLocation in AdvancedCircuits.EnumerateComponentPortLocations(location, new DPoint(1, 1)))
                            {
                                ITile adjacentTile = TerrariaUtils.Tiles[adjacentTileLocation];
                                if (!adjacentTile.active() || !AdvancedCircuits.IsLogicalGate(adjacentTile.type))
                                {
                                    continue;
                                }

                                if (
                                    !args.Player.HasBuildPermission(adjacentTileLocation.X, adjacentTileLocation.Y) || (
                                        this.PluginCooperationHandler.IsProtectorAvailable &&
                                        this.PluginCooperationHandler.Protector_CheckProtected(args.Player, adjacentTileLocation, false)
                                        ))
                                {
                                    player.SendErrorMessage("This gate is protected.");
                                    player.SendTileSquare(location);
                                    return(result);
                                }

                                PaintColor paint = (PaintColor)TerrariaUtils.Tiles[location].color();
                                if (paint == AdvancedCircuits.Paint_Gate_TemporaryState)
                                {
                                    player.SendErrorMessage("The gate is painted {0}, there's no point in initializing it.", AdvancedCircuits.Paint_Gate_TemporaryState);
                                    args.Player.SendTileSquare(location);
                                    return(result);
                                }

                                GateStateMetadata gateState;
                                if (!this.WorldMetadata.GateStates.TryGetValue(adjacentTileLocation, out gateState))
                                {
                                    gateState = new GateStateMetadata();
                                    this.WorldMetadata.GateStates.Add(adjacentTileLocation, gateState);
                                }

                                int portIndex;
                                switch (AdvancedCircuits.DirectionFromTileLocations(adjacentTileLocation, location))
                                {
                                case Direction.Up:
                                    portIndex = 0;
                                    break;

                                case Direction.Down:
                                    portIndex = 1;
                                    break;

                                case Direction.Left:
                                    portIndex = 2;
                                    break;

                                case Direction.Right:
                                    portIndex = 3;
                                    break;

                                default:
                                    return(result);
                                }

                                if (newState == null)
                                {
                                    if (gateState.PortStates[portIndex] == null)
                                    {
                                        gateState.PortStates[portIndex] = true;
                                    }
                                    else
                                    {
                                        gateState.PortStates[portIndex] = !gateState.PortStates[portIndex];
                                    }
                                }
                                else
                                {
                                    gateState.PortStates[portIndex] = newState.Value;
                                }

                                player.SendSuccessMessage("The states of this gate's ports are now:");
                                this.SendGatePortStatesInfo(args.Player, gateState);
                                args.Player.SendTileSquare(location);
                                return(result);
                            }

                            player.SendErrorMessage($"The state of \"{TerrariaUtils.Tiles.GetBlockTypeName(hitBlockType, 0)}\" can not be changed.");
                            player.SendTileSquare(location);
                        }

                        return(result);
                    }

                    return(new CommandInteractionResult {
                        IsHandled = false, IsInteractionCompleted = false
                    });
                };
                interaction.TimeExpiredCallback = (player) => {
                    player.SendErrorMessage("Waited too long, no component will be toggled.");
                };

                args.Player.SendSuccessMessage("Hit an object to change its state.");
                return(true);
            }

            return(false);
        }
Exemple #5
0
        public bool HandleTileEdit(TSPlayer player, TileEditType editType, int blockType, DPoint location, int objectStyle)
        {
            switch (editType)
            {
            case TileEditType.PlaceTile: {
                switch (blockType)
                {
                case AdvancedCircuits.BlockType_WirelessTransmitter:
                    if (
                        AdvancedCircuits.IsComponentWiredByPort(location, new DPoint(1, 1)) &&
                        !this.Metadata.WirelessTransmitters.ContainsKey(location)
                        )
                    {
                        this.Metadata.WirelessTransmitters.Add(location, player.Name);
                    }

                    break;
                }

                break;
            }

            case TileEditType.PlaceWire:
            case TileEditType.PlaceWireBlue:
            case TileEditType.PlaceWireGreen: {
                // Check if we just wired an unregistered component's port.
                foreach (DPoint adjacentTileLocation in AdvancedCircuits.EnumerateComponentPortLocations(location, new DPoint(1, 1)))
                {
                    ITile tile = TerrariaUtils.Tiles[adjacentTileLocation];
                    if (tile.active() && tile.type == AdvancedCircuits.BlockType_WirelessTransmitter)
                    {
                        if (!this.Metadata.WirelessTransmitters.ContainsKey(adjacentTileLocation))
                        {
                            this.Metadata.WirelessTransmitters.Add(adjacentTileLocation, player.Name);
                        }
                    }
                }

                break;
            }

            case TileEditType.TileKill:
            case TileEditType.TileKillNoItem: {
                if (!TerrariaUtils.Tiles[location].active())
                {
                    break;
                }

                switch (TerrariaUtils.Tiles[location].type)
                {
                case TileID.Timers: {
                    if (this.Metadata.ActiveTimers.ContainsKey(location))
                    {
                        this.Metadata.ActiveTimers.Remove(location);
                    }

                    break;
                }

                case TileID.GrandfatherClocks: {
                    ObjectMeasureData measureData = TerrariaUtils.Tiles.MeasureObject(location);
                    if (this.Metadata.Clocks.ContainsKey(measureData.OriginTileLocation))
                    {
                        this.Metadata.Clocks.Remove(measureData.OriginTileLocation);
                    }

                    break;
                }

                case AdvancedCircuits.BlockType_Swapper: {
                    if (this.Metadata.Swappers.ContainsKey(location))
                    {
                        this.Metadata.Swappers.Remove(location);
                    }

                    break;
                }

                case AdvancedCircuits.BlockType_ANDGate:
                case AdvancedCircuits.BlockType_ORGate:
                case AdvancedCircuits.BlockType_XORGate: {
                    if (this.Metadata.GateStates.ContainsKey(location))
                    {
                        this.Metadata.GateStates.Remove(location);
                    }

                    break;
                }

                case AdvancedCircuits.BlockType_BlockActivator: {
                    if (this.Metadata.BlockActivators.ContainsKey(location))
                    {
                        this.Metadata.BlockActivators.Remove(location);
                    }

                    break;
                }

                case AdvancedCircuits.BlockType_WirelessTransmitter: {
                    if (this.Metadata.WirelessTransmitters.ContainsKey(location))
                    {
                        this.Metadata.WirelessTransmitters.Remove(location);
                    }

                    break;
                }
                }

                break;
            }
            }

            return(false);
        }