public static GetWeaponDamage ( Player player, System.Item item, int &damage ) : void | ||
player | Player | |
item | System.Item | |
damage | int | |
Résultat | void |
public static void GetWeaponDamage(Player player, Item item, ref int damage) { ItemLoader.GetWeaponDamage(item, player, ref damage); PlayerHooks.GetWeaponDamage(player, item, ref damage); }