private static LoadBasicColorDye ( int baseDyeItem, float r, float g, float b, float saturation = 1f, int oldShader = 1 ) : void | ||
baseDyeItem | int | |
r | float | |
g | float | |
b | float | |
saturation | float | |
oldShader | int | |
Résultat | void |
private static LoadBasicColorDye ( int baseDyeItem, float r, float g, float b, float saturation = 1f, int oldShader = 1 ) : void | ||
baseDyeItem | int | |
r | float | |
g | float | |
b | float | |
saturation | float | |
oldShader | int | |
Résultat | void |