private static LoadBasicColorDye ( int baseDyeItem, float r, float g, float b, float saturation = 1f, int oldShader = 1 ) : void | ||
baseDyeItem | int | |
r | float | |
g | float | |
b | float | |
saturation | float | |
oldShader | int | |
return | void |
private static void LoadBasicColorDye( int baseDyeItem, float r, float g, float b, float saturation = 1f, int oldShader = 1) { DyeInitializer.LoadBasicColorDye(baseDyeItem, baseDyeItem + 12, baseDyeItem + 31, baseDyeItem + 44, r, g, b, saturation, oldShader); }
private static void LoadBasicColorDyes() { DyeInitializer.LoadBasicColorDye(1007, 1f, 0.0f, 0.0f, 1.2f, 1); DyeInitializer.LoadBasicColorDye(1008, 1f, 0.5f, 0.0f, 1.2f, 2); DyeInitializer.LoadBasicColorDye(1009, 1f, 1f, 0.0f, 1.2f, 3); DyeInitializer.LoadBasicColorDye(1010, 0.5f, 1f, 0.0f, 1.2f, 4); DyeInitializer.LoadBasicColorDye(1011, 0.0f, 1f, 0.0f, 1.2f, 5); DyeInitializer.LoadBasicColorDye(1012, 0.0f, 1f, 0.5f, 1.2f, 6); DyeInitializer.LoadBasicColorDye(1013, 0.0f, 1f, 1f, 1.2f, 7); DyeInitializer.LoadBasicColorDye(1014, 0.2f, 0.5f, 1f, 1.2f, 8); DyeInitializer.LoadBasicColorDye(1015, 0.0f, 0.0f, 1f, 1.2f, 9); DyeInitializer.LoadBasicColorDye(1016, 0.5f, 0.0f, 1f, 1.2f, 10); DyeInitializer.LoadBasicColorDye(1017, 1f, 0.0f, 1f, 1.2f, 11); DyeInitializer.LoadBasicColorDye(1018, 1f, 0.1f, 0.5f, 1.3f, 12); DyeInitializer.LoadBasicColorDye(2874, 2875, 2876, 2877, 0.4f, 0.2f, 0.0f, 1f, 1); }