public void Creategamescreen(List <GameObject> gameObjects)
        {
            this.Kill(gameObjects);
            Gamescreen multiplayerarena1 = new Gamescreen(game, null, gameObjects, mAgent);

            gameObjects.Add(multiplayerarena1);
        }
Exemple #2
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        private void CreateScreen(byte screentype, List <GameObject> gameObjects)
        {
            switch (screentype)
            {
            case 1:
                GlobalData.GlobalData.GameData.TypeOfGame = GlobalData.GameData.GameType.Server;
                multiplayerarena1 = new Gamescreen(game, null, gameObjects);
                gameObjects.Add(multiplayerarena1);
                this.Kill(gameObjects);
                gameObjects.Remove(this);
                break;

            case 2:
                GlobalData.GlobalData.GameData.TypeOfGame = GlobalData.GameData.GameType.Client;
                CreateJoinScreen(gameObjects);
                break;
            }
        }