public void Creategamescreen(List <GameObject> gameObjects) { this.Kill(gameObjects); Gamescreen multiplayerarena1 = new Gamescreen(game, null, gameObjects, mAgent); gameObjects.Add(multiplayerarena1); }
private void CreateScreen(byte screentype, List <GameObject> gameObjects) { switch (screentype) { case 1: GlobalData.GlobalData.GameData.TypeOfGame = GlobalData.GameData.GameType.Server; multiplayerarena1 = new Gamescreen(game, null, gameObjects); gameObjects.Add(multiplayerarena1); this.Kill(gameObjects); gameObjects.Remove(this); break; case 2: GlobalData.GlobalData.GameData.TypeOfGame = GlobalData.GameData.GameType.Client; CreateJoinScreen(gameObjects); break; } }