public void PlayAnimation(Animation animation)
 {
     if (Animation == animation)
     {
         return;
     }
     this.animation = animation;
     this.frameIndex = 0;
     this.time = 0.0f;
 }
        public void LoadContent()
        {
            player = content.Load<Texture2D>("HeroSprite/Ralph");

            idleAnimation = new Animation(player, 0.1f, true);

            int positionX = (Level.windowWidth/2) - (player.Width /8);
            int positionY = (Level.windowHeight / 2) - (player.Height / 3);
            playerPosition = new Vector2((float)positionX, (float)positionY);
            spritePlayer.PlayAnimation(idleAnimation);
        }