public void CreatePersonalChannelOnRecievedMessage(RecievedLobbyChatMessageEvent e, HiddenPersonalChatNode channel, [JoinAll] SingleNode <ChatDialogComponent> dialog, [JoinAll] SelfUser selfUser)
 {
     if (!e.Message.System)
     {
         this.CreatePersonalChat(channel, selfUser, dialog, false);
     }
 }
Exemple #2
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 public void OnRecievedMessage(RecievedLobbyChatMessageEvent e, Node any, [JoinAll] ActiveOverallChannel activeOverallChannel, [JoinAll] Dialog dialog)
 {
     if (!e.Message.System)
     {
         dialog.chatDialog.AddUIMessage(e.Message);
     }
 }
Exemple #3
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 public void OnRecievedMessage(RecievedLobbyChatMessageEvent e, ActiveNotGeneralChannel activeChannel, [JoinAll] Dialog dialog)
 {
     if (!dialog.chatDialog.IsOpen())
     {
         activeChannel.chatChannelUI.Unread++;
         dialog.chatDialog.Unread++;
     }
 }
 public void OnRecievedMessage(RecievedLobbyChatMessageEvent e, Node any, [JoinAll] Overall overallChannel)
 {
     overallChannel.chatChannel.AddMessage(e.Message);
 }
Exemple #5
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 public void OnRecievedMessage(RecievedLobbyChatMessageEvent e, InactiveNotGeneralChannel inactiveChannel, [JoinAll] Dialog dialog)
 {
     inactiveChannel.chatChannelUI.Unread++;
     dialog.chatDialog.Unread++;
 }