Exemple #1
0
        public Unit_Animator_Status(Unit_Animator unitAnimator)
        {
            UnitAnimator = unitAnimator;

            InitDictionary <AnimHit_1H, Dictionary <AnimHit_1H, bool> >(ref hitDic_1H);
            InitDictionary <AnimHit_2H, Dictionary <AnimHit_2H, bool> >(ref hitDic_2H);

            InitDictionary <AnimParry_1H, Dictionary <AnimParry_1H, bool> >(ref parryDic_1H);
            InitDictionary <AnimParry_2H, Dictionary <AnimParry_2H, bool> >(ref parryDic_2H);

            InitDictionary <AnimDodge_1H, Dictionary <AnimDodge_1H, bool> >(ref dodgeDic_1H);
            InitDictionary <AnimDodge_2H, Dictionary <AnimDodge_2H, bool> >(ref dodgeDic_2H);
        }
Exemple #2
0
 public Unit_Animator_Params(Unit_Animator unitAnimator)
 {
     this.unitAnimator = unitAnimator;
     animator          = this.unitAnimator.Animator;
 }