public Unit_Animator_Status(Unit_Animator unitAnimator) { UnitAnimator = unitAnimator; InitDictionary <AnimHit_1H, Dictionary <AnimHit_1H, bool> >(ref hitDic_1H); InitDictionary <AnimHit_2H, Dictionary <AnimHit_2H, bool> >(ref hitDic_2H); InitDictionary <AnimParry_1H, Dictionary <AnimParry_1H, bool> >(ref parryDic_1H); InitDictionary <AnimParry_2H, Dictionary <AnimParry_2H, bool> >(ref parryDic_2H); InitDictionary <AnimDodge_1H, Dictionary <AnimDodge_1H, bool> >(ref dodgeDic_1H); InitDictionary <AnimDodge_2H, Dictionary <AnimDodge_2H, bool> >(ref dodgeDic_2H); }
public Unit_Animator_Params(Unit_Animator unitAnimator) { this.unitAnimator = unitAnimator; animator = this.unitAnimator.Animator; }