public void AddEffects(WorldRepresentation world, int factNode, Fact.MutableFact factObject, IEnumerable <int> relatedNodes) { SingleEdgeBasedEffectAdder.AddEffects(factNode, 1, world.NumberOfNodes, factObject, (from, to) => world.StaticState.FullVisibilityReader()(to, from), effectType); }
public void AddEffects(WorldRepresentation world, int factNode, Fact.MutableFact factObject, IEnumerable <int> relatedNodes) { SingleEdgeBasedEffectAdder.AddEffects(factNode, 1, world.NumberOfNodes, factObject, world.StaticState.HasControlOverReader(), effectType); }