public void AddEffects(WorldRepresentation world, int factNode, Fact.MutableFact factObject, IEnumerable <int> relatedNodes)
 {
     SingleEdgeBasedEffectAdder.AddEffects(factNode, 1, world.NumberOfNodes, factObject, (from, to) => world.StaticState.FullVisibilityReader()(to, from), effectType);
 }
 public void AddEffects(WorldRepresentation world, int factNode, Fact.MutableFact factObject, IEnumerable <int> relatedNodes)
 {
     SingleEdgeBasedEffectAdder.AddEffects(factNode, 1, world.NumberOfNodes, factObject, world.StaticState.HasControlOverReader(), effectType);
 }