static int GetModifiedMaterial(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         TMPro.TextMeshProUGUI obj  = (TMPro.TextMeshProUGUI)ToLua.CheckObject(L, 1, typeof(TMPro.TextMeshProUGUI));
         UnityEngine.Material  arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material));
         UnityEngine.Material  o    = obj.GetModifiedMaterial(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }