static int ClearMesh(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                TMPro.TextMeshProUGUI obj = (TMPro.TextMeshProUGUI)ToLua.CheckObject <TMPro.TextMeshProUGUI>(L, 1);
                obj.ClearMesh();
                return(0);
            }
            else if (count == 2)
            {
                TMPro.TextMeshProUGUI obj = (TMPro.TextMeshProUGUI)ToLua.CheckObject <TMPro.TextMeshProUGUI>(L, 1);
                bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
                obj.ClearMesh(arg0);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: TMPro.TextMeshProUGUI.ClearMesh"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #2
0
 private void FixedUpdate()
 {
     if (Input.GetKeyUp(KeyCode.Return))
     {
         GameObject            text          = GameObject.Find("ConsoleText");
         TMPro.TextMeshProUGUI text_mesh_pro = text.GetComponent <TMPro.TextMeshProUGUI>();
         string text_value = text_mesh_pro.text;
         ConsoleManager(text_value);
         text_mesh_pro.ClearMesh();
     }
 }
Exemple #3
0
 void OnDestroy()
 {
     // FIXME: This should not be necessary if TextMeshProUGUI would dispose everything that it allocates.
     nameText.ClearMesh();
 }