void initControls() { controls = new Controls(); //controls.lst.Add(new Button(new Vector2(250, 100), new Vector2(300, 50), "New Game", pressedBtn1)); controls.lst.Add(new Label(new Vector2(400, 50), 1f, "High score")); controls.lst.Add(new Button(new Vector2(250, 380), new Vector2(300, 50), "Back", pressedBtn5)); }
void initControls() { controls = new Controls(); controls.lst.Add(new Button(new Vector2(250, 100), new Vector2(300, 50), "Resume", pressedBtn1)); controls.lst.Add(new Button(new Vector2(250, 170), new Vector2(300, 50), "Save Game", pressedBtn2)); controls.lst.Add(new Button(new Vector2(250, 240), new Vector2(300, 50), "Options", pressedBtn3)); //controls.lst.Add(new Button(new Vector2(250, 310), new Vector2(300, 50), "High Score", pressedBtn4)); controls.lst.Add(new Button(new Vector2(250, 380), new Vector2(300, 50), "Main Menu", pressedBtn5)); controls.lst.Add(new Label(new Vector2(400, 50), 1f, "Pause Menu")); }
void initControls() { controls = new Controls(); //controls.lst.Add(new Button(new Vector2(250, 100), new Vector2(300, 50), "New Game", pressedBtn1)); controls.lst.Add(new Label(new Vector2(480, 170), 0.5f, "Ambient Volume")); Slider sl = new Slider(new Vector2(200, 190), new Vector2(400, 15), sliderUpdateAmbient, Game1.ambientVolume); controls.lst.Add(sl); controls.lst.Add(new Label(new Vector2(480, 280), 0.5f, "Effects Volume")); sl = new Slider(new Vector2(200, 300), new Vector2(400, 15), sliderUpdateEffects, Game1.effectsVolume); controls.lst.Add(sl); controls.lst.Add(new Label(new Vector2(400, 50), 1f, "Options")); controls.lst.Add(new Button(new Vector2(250, 380), new Vector2(300, 50), "Back", pressedBtn5)); }