public void OnSellButton(GameObject butObj, int pointerID = -1) { UITooltip.Hide(); sTower.Sell(); SelectControl.ClearUnit(); Hide(); }
public void OnSellButton(GameObject butObj = null, int index = -1) { if (UIMainControl.InTouchMode()) { if (currentState != 1) { ClearState(); OnHoverSellButton(); currentState = 1; butSell.imgHighlight.enabled = true; return; } else { ClearState(); OnExitSellButton(); } } currentTower.Sell(); Hide(); }
public void OnSellButton() { currentTower.Sell(); Hide(); }
public void OnSellButton() { currentTower.Sell(); UI.ClearSelectedTower(); }