Exemple #1
0
        public static void RemoveTower(UnitTower tower)
        {
            instance.activeTowerList.Remove(tower);
            if (tower.IsSupport())
            {
                instance.supportTowerList.Remove(tower);
            }
            UnitTower.RemoveTower(tower);

            //for limiting tower count in the scene according to prefabID
            int idx = instance.towerCounterPrefabID.IndexOf(tower.prefabID);

            if (idx >= 0)
            {
                instance.towerCounterList[idx] -= 1;
            }

            TDTK.OnNewTower(null);
        }