Exemple #1
0
		public void _OnCursorDown(int cursorID=-1){
			//Debug.Log("_OnCursorDown");
			
			if(hoveredTile==null) return;
			
			if(TBTK.IsCursorOnUI(cursorID)) return;
			
			if(!TurnControl.ClearToProceed()) return;
			
			if(GameControl.GetGamePhase()==_GamePhase.Over) return;
			
			if(GameControl.GetGamePhase()==_GamePhase.UnitDeployment){
				if(hoveredTile.unit==null) FactionManager.DeployUnitOnTile(hoveredTile);
				else if(hoveredTile.unit!=null) FactionManager.UndeployUnit(hoveredTile.unit);
				return;
			}
			
			if(AbilityManager.InTargetMode()){
				Debug.Log("AbilityTargetSelected");
				targetModeTargetSelected(hoveredTile);
			}
			else OnTile(hoveredTile);
		}