void SetInitial() { gunMaster = GetComponent <Gun_Master>(); myTransform = transform; camTransform = myTransform.parent; }
void SetInitial() { gunMaster = GetComponent <Gun_Master>(); }
void SetInitial() { gunMaster = GetComponent <Gun_Master>(); playerMaster = GetComponentInParent <Player_Master>(); ammoBox = GetComponentInParent <Player_AmmoBox>(); }